Alex2avs models
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05-10-2011, 06:34 PM,
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It looks like I forgot to get the screenshots. Anyway, here they are...
These are pretty basic shots with no weather or water effects just to show how it looks in-game. I'm as yet undecided whether to stick with planks or have none at all. It looks like it's a jump-able distance though...and I may decide to have more than one break in the bridge. In one shot, you can just about see Go-Ja Morgoa.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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05-10-2011, 07:46 PM,
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The more I look at that, the more I wonder if that kind of break actually makes sense. It is an arc bridge, after all, and if rocks started falling from the centre point of the lower arc structure the bridge would lose its structural integrity, crack at the middle and collapse inwards, splitting at the outer anchor points. It'd no longer be a bridge as much as a pile of rubble.
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05-10-2011, 08:31 PM,
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Shall i put the lower arc structure back in this case ?
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05-10-2011, 09:57 PM,
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Depends on if we care about realism. I have the good fortune of just pointing at Ibsen to answer such questions.
To me, it'd make more sense if the entire bridge had just collapsed into piles. Where is this bridge going to be used? Like in the screenshots? |
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05-10-2011, 10:26 PM,
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@ IG - regarding the planks, you need to raise them to lay on top of the top part of the bridge walkway area, overlapping a little on both sides. Right now, the planks are seen sticking out of the stonework, and that doesn't make sense at all.
@ All - you can probably make it look like the broken bridge has support to keep it from collapsing, by putting "braces" under the broken bottom archway part. This can be existing wood poles and planks models we have for BM. Can make it look like they tried to salvage the bridge this way. Or, if need be, can remodel to have the bottom archway in one whole piece again. What do you think IG? KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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05-10-2011, 10:34 PM,
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Yes, this is where the broken bridge model will be used. I think if I were making a choice out of those options then I'd go for replacing the lower arch. I don't like the idea of a complete collapse since I'm very much in favour of being able to leap across the gap. We can certainly put wooden joists in place of course...and, with the structural integrity compromised by the break, it might just justify the lack of a complete collapse...but would that look right?
Btw, the planks wouldn't fit comfortably over the top so I lowered them just for the purpose of making them functional. I think I may ditch them altogether though so the PC has to leap over them and any NPCs will be unable to cross.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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05-10-2011, 10:39 PM,
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Quote:Originally posted by Ibsen's Ghost Can't you just resize the planks in the CS, until they are bigger, so that they overlap with the top bridge walkway, while laying on top of it? I think it'd be ok, even if the player has to jump onto the planks, to be able to walk over them (if it's the thickness of the planks you are worried about). KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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05-10-2011, 11:55 PM,
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This is getting a bit finicky, but if the arch breaks, the bridge collapses. The moment the arch stops distributing the weight to the anchor points, it all comes tumbling down. There wouldn't be any time to add braces or try to salvage the bridge. Also, it wouldn't make sense for the parts above the arch to break first.
One work around in order to use that bridge would be to add a natural rock right underneath the centre point of the arch that's meant to break, and have the two sides of the bridge collapse onto that, creating a broken, wavy sort of bridge that can still be walked across. Realistically, this just isn't the type of bridge that breaks and stays standing. In the interest of not being too pedantic however, I suppose it's not a particularly big deal. |
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05-11-2011, 08:51 AM,
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You're right, Xae, but as you say, realism probably isn't our biggest issue here.
I guess that considering this is a world where magic is as commonplace as beer, they could always have got some of the Guild to hold up the weak section with their minds while they propped up the braces.... So yeah, basically a wizard did it...
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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05-11-2011, 05:31 PM,
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I'd be okay with it, I think. Those who understand principles of construction and physics may spot it but one way of putting it is that it's a game and, well, who gives a shit? =) That's not to disvalue your contribution of course, Xae. I just like the model....
I'm in a firefighting mood today, as you may have guessed. Quote:Originally posted by Koniption The problem is the uneven surface of the bridge. It means that if you have all of the planks on top then, for some reason or other, some of the planks are floating above the ground. Sadly, there are no appropriate single plank models.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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