Beremat's work
|
06-12-2007, 05:40 PM,
|
|||
|
|||
That was an impressive list DIE 75 :goodjob:
Personally, i would expect dragons to fry my character, so don't make them too weak Beremat, if the slaughterfishes are too strong, they should be weaker. I think it would be a good idea for the player to bring one or more companions along to fight the dragons. It should be noted that Akavir will have more powerfull weapons then Cyrodiil, so strong enemies are perfect, just don't use them too often (guardians and bosses should be strong). But what was that deer doing in that dungeon? Did it get there from the outside world? hrug: Don't forget to change the color of the dragon(s), they should be, red or black, all of them the same color. It might be a cool thing to add some other fish species, you can find them here: LINK You will need to get permission for the Akavir team to use it's resoures.
Akavir mod leader.
|
|||
06-12-2007, 05:43 PM,
|
|||
|
|||
I'mk done with Fort Erani 1.2. I fixed all the graphical anomalies, and deleted the deer. The deer was supposed to be dead. I made the dragon have 20,000 HP instead of 50,000HP, so it shouldn't take half an hour to kill him anymore. He is now black. I also deleted the other two dragons. I made the slaughterfish weaker by about half.I lowered the water level to give the PC just a little tiny room to breathe.
I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
|
|||
06-12-2007, 05:49 PM,
|
|||
|
|||
I'm glad I could help. :goodjob:
Strange about the dragons, my character was pretty decked out with full armor rating and plenty of deadly swords/daggers ranging from 33 damage down to 19 with various powerful enchantments. Oh and when I tried to run out of the main boss room, the large dragon followed me into the halls. It really screwed with his animation. I don't know if there's any way to make him stay in the main room though. I just had a thought, instead of using the Goblins, maybe add something modded so people cannot look at this and think it's just any old dungeon; like Giant Spiders? Quote::: Giant Spiders: These were from MMM. Official thread is here. I'm not positive but I believe Martigen would probably allow us to use some of his beasties. Just a thought? Looking forward to 1.2!!! EDIT: Just saw the post above mine. The tiny bit of air should keep the fish from moving through the ceiling which is a big plus. As for the Dragon, that seems reasonable. I forward to trying out 1.2.
Akavir mod BETA tester
|
|||
06-12-2007, 05:57 PM,
|
|||
|
|||
The dragon had 50.000 HP!? :pop:
Akavir mod leader.
|
|||
06-12-2007, 06:07 PM,
|
|||
|
|||
Quote:Originally posted by Kodama That's just the big one! The other 2 dragonlings were killable but still took every charge on every weapon I had. I had never seen the dragons ingame aside from youtube videos and they are really nice! The falling animations were really top-notch. Plus I was able to get a decent battle shot out of them...
Akavir mod BETA tester
|
|||
06-12-2007, 06:14 PM,
|
|||
|
|||
Yeah, the dragons are awesome :yes:
So how much HP did the slaughterfish have?
Akavir mod leader.
|
|||
06-12-2007, 06:41 PM,
|
|||
|
|||
The big one had 14k, the others had 5k each. I lowered that to 6k and 1.5k respectively.
In comparison, a daedroth at level 14 has 280HP. I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
|
|||
06-12-2007, 11:43 PM,
|
|||
|
|||
Beremat, you are Eeeeevil :brew:
Akavir mod leader.
|
|||
06-16-2007, 01:13 AM,
|
|||
|
|||
LOL!!! :lmao: :lmao:
I'm starting a dungeon called "Black Dagger Labyrinth". Consult the first page for details.. I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
|
|||
06-16-2007, 03:09 PM,
|
|||
|
|||
Ok, a Labyrinth sounds cool.
Akavir mod leader.
|
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)