Beremat's work
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06-19-2007, 01:59 AM,
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Sorry it took me so long to do 1.2.
All of the graphical glitches I originally saw were all fixed. However, I found a few new ones. When you look at the door to enter the Fort, there are a couple of glitches here, here and here. Towards the back of the Fort you can see a messed up blood decal here. Near by the blood decal I saw a couple of seams located here and located here. By the main door to the dragon room, there is a separation located here. You can also find an open seam by the dragon room located here. Once in the dragon room all of the statues are floating a bit and so is the throne in the back of the room. You can see examples here: http://img.photobucket.com/albums/v45/is...ot1026.jpg http://img.photobucket.com/albums/v45/is...ot1025.jpg The water entrance right by the main boss room has some strange clipping seen here. I really like the change to the water area. It looks beautiful and the Slaughter fish no longer swim into the ceiling. The only problem I found there were a couple of floating crates here. Overall the dungeon was nice. The dragon was a wonderful challenge but there is a way to kill it all too easily. If you exit the room, the dragon will follow. All you have to do is go back towards the small hallway and hack away. You can see the cheat spot in these pics: http://img.photobucket.com/albums/v45/is...ot1024.jpg http://img.photobucket.com/albums/v45/is...ot1023.jpg Maybe have the door lock you in once you pass through and the key could reside in the dragon's inventory. The burning bodies were a great touch. I didn't really notice it before. Maybe add a couple of dead Akaviri soldiers to the body count? Once the few things are fixed, I think it might be time to find a nice location for it. Keep up the good work Beremat!!! :goodjob:
Akavir mod BETA tester
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06-19-2007, 05:11 AM,
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Quote:Originally posted by DIE 75 That's a good idea :goodjob: Damn! You are really good at testing dungeons
Akavir mod leader.
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06-19-2007, 05:20 PM,
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Quote:Originally posted by Kodama Thank you Kodama, I'm happy to help! :thumbsup: I just wish I could've caught all of the glitches the first time...
Akavir mod BETA tester
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06-27-2007, 05:32 PM,
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Erm.. Die? I'm pretty sure you just tested the first version over. The floating crates were fixed, the giant clippin g issue was invisible due to a huge mass of roots... o.o And if you are wondering how I made the change to the water "beautiful", Directional Lighting rocks
That aside, I added a screenshot to Black Dagger Labirynth. I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
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06-27-2007, 05:41 PM,
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Quote:Originally posted by Beremat Interesting layout, it looks good :goodjob:
Akavir mod leader.
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06-27-2007, 06:19 PM,
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Quote:Originally posted by Beremat I'll try it again but I'm pretty sure it was the new version because I only had one black dragon and the slaughter fish area had the water at a lower level. The last time I tested it there were 3 dragons and the fish-through-the-ceiling problem. hrug: I will try it out again this weekend...
Akavir mod BETA tester
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06-27-2007, 07:51 PM,
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Really weird. If I go inside Fort Erani, I only see that tiny error in the gate at the beginning. No huge gaps, not one gap at all.?(
Anyway, want to beta test waht i have so far of Black Dagger? I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
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06-28-2007, 04:26 PM,
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Friday and Saturday night I can BETA test so anything you want done, just upload and I'll get to it as soon as possible.
Akavir mod BETA tester
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06-28-2007, 04:28 PM,
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Good to know, thanks!
I just finished one of the dead end rooms. Oh yeah, another thing, soon i'll be getting a 7600GT, so i'll help you a little with the screenshotting and testing when you don't have the time I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
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06-29-2007, 01:19 AM,
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Progress is flying, and I have 5 cells so far-
BlackDaggerLabyrinth00-Main room BlackDaggerLabyrinth01-Interior Cavern. BlackDaggerLabyrinth02-Magic Way BlackDaggerLabyrinth03-Aged Blood Halls BlackDaggerLabyrinth04-Prison Corridor All of these are dead ends. Only 3 cells will be the correct way, it will be a branch, so that you enter two different cells in different places that both lead to the cell with the treasure. I have 4 cells to go before I'm done. This place is huge o_o; I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
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