Desert Cave Tileset
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06-24-2006, 07:05 PM,
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RE: Desert Cave Tileset
Well, I don't know, but for now, I think I'll do this manually because that's how I started it. The next tileset I make will be made with your program. Thanks for your support, next time I have trouble with new tilesets, I'll come to you.
For instance, I don't know how to upload a file here, as there's one file that needs to be edited with a better Photo program than what I've got. The Alpha Channels/Mask Layers keep getting compressed in the one I use whenever I save, and I can't seem to find the options anywhere... EDIT: Nevermind, I'll try and use OMTR again as there are still A LOT of files... |
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06-24-2006, 07:54 PM,
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RE: Desert Cave Tileset
Great initiative TheImperialDragon, it's :dance: just what is needed in the graphics department, as folks (as you say) will be able to get something constructive done even without the general landscape to atach it to... look, even the banana is dancing: :banana: see it must be so!
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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06-24-2006, 07:55 PM,
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I say we keep from naming caves until we are more decided on how the khajiit culture actualy is. I like the initiative, and I'll talk to upekkha about handling the claims, as I already do this with steadhelm.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-24-2006, 08:55 PM,
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Quote:Originally posted by raggidman Quote:Originally posted by DarkAsmodeousThanks guys, I'm trying to do my best for this project, and hopefully with Gundalf's help, we'll soon be able to do some caves for Elsweyr. The retex is pretty simple, with just a colour change, but as time passes, maybe we can improve it. We wouldn't have to edit the dungeons we already made, either, if we use the version that I'm hoping we'll have out sometime soon. No rush though. |
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06-25-2006, 03:07 AM,
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Alright, less than 200 meshes to texture now. That means I've so far done about 150. :eek:
Next time I'm definately using a program. I don't know why I'm doing this manually... But at the time being, I don't know how to use OMTR, so manually will do for now. Edit 2006.06.25 07:28: Less than 80... |
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06-25-2006, 06:22 AM,
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I totally reserve something... if it's allowed at the moment.
"It's only wrong if you suck at it."
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06-25-2006, 05:22 PM,
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:check: Sure thing, if I get permission for this.
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06-25-2006, 05:55 PM,
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Alright, let's make these caves a showpiece. I want one with open spaces, one with tight corridors, and one made as creativly ads possible to make it look different. Imperial, go for it, if I get heat from upekkha for this, so be it Im in the core.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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06-25-2006, 06:23 PM,
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Guess what? I'M DONE THE RETEXTURING FOR THE BASIC CAVE TILE PIECES!!! 354 TILES! YEAH!
EDIT: Now, to reference them in the esp file. Ulp :eek: |
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06-25-2006, 06:26 PM,
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If you just drag the .nif into the list from the folder it will add it, you can do this with mass selections, at least you oculd in morrowind.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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