Elsweyr MQ
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08-16-2006, 10:17 PM,
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Sure.
1. How much impact should the quest-lines have on Elsweyr? Large, but player should also have some free will in determining their impact. 2. How long should they be? 20+ Required quests each, 50+ total fo replayability and content ---> No idea, so I'll agree with this. 3. How should they be structured? Wheels within wheels within wheels, if you get what I mean. 4. How often should they intersect? Often but in layered sense. For example you do something in one of the very early quests that has GREAT influnce on later quests. Something to make players actually regret their choices in the past. Or be happy because of them. 5. Should individual quests have effects on the others? Yes, but true power should be in layered ones. Of course there are exceptions everywhere. 6. Should the game world be noticably different at the end of whatever quest line the player chooses? To some degree. Enough for to feel like he IS making a difference, and not just being used as a pawn. Although this should happen in some quests. Hope you get something out of these cryptic answers here.
The Forgotten Ones have returned.
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08-16-2006, 10:17 PM,
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I see that you feel similarly to me on these, the structure means the quest lines. In MY it was do unrealted quests to get promoted, with plot at the end, in oblivion it is linear.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-16-2006, 10:22 PM,
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Quote:Originally posted by DarkAsmodeous unrelated quest who make sense if caring to look back would be mine.. or something simular.. also you/we should not force the player to expose anything if he find someone lieing.. if he do he sould have the chance later too.. (to whatever character who lied dies or something like that..)
The meaning of life is 'Bucket'.
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08-16-2006, 10:25 PM,
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Too much choice can be a bad thing, just something to keep in mind.
By structure I mean how does the player advance, mine seems like it would fit yours, early events that tie into the plot quests.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-16-2006, 10:27 PM,
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Quote:Originally posted by DarkAsmodeous It does.. and I only meant some choices.. and mostly of larger(or small) importance..
The meaning of life is 'Bucket'.
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08-16-2006, 10:28 PM,
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So you mean to keep the player as a main actor and not some NPC? Like what was done with Martin inOB.
The Forgotten Ones have returned.
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08-16-2006, 10:30 PM,
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I look at morrowind for quest structure inspiration, their will be many main characters who are important, and the player will advance in rank, advance the plot, and advance the faction.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-16-2006, 10:34 PM,
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Quote:Originally posted by Arbiter I for one dont want another Martin.. he was to slow.. boring.. you chould se all coming.. every quest chould be predicted.. atleast almost..
The meaning of life is 'Bucket'.
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08-16-2006, 10:36 PM,
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Read my post.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-16-2006, 10:39 PM,
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have now.. forgot to reload current page..
The meaning of life is 'Bucket'.
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