Molag Mar and the Buyoant Armigers
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02-20-2006, 11:45 PM,
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I would glady help with Molag mar or take it but ive tried so many times to mod, though i think i could maybe look over some scripting and dialouge tutorials and learn more but i love the buyoant armigers and they deserver alot more come on im sure vivec would have been a little more generous like he gave the ORDINATORS A FLOATING MOON SPACE CAN WE SAY STAR WARS?
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-20-2006, 11:49 PM,
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well i don't know about you doing the armigers, kukluza said he has plans for that, but you could still plan molag mar...
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-20-2006, 11:50 PM,
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Adding to KuKulzA's...
1) And the resident Armigers would probably know more about how real the Sixth House threat is than most. 2) Pilgrims always need rest stops even if the pilgrimage itself is fairly safe (which the ones in Vvardenfell really aren't). Lots of towns exist simply because of pilgrims stopping over for the night and buying supplies, etc. 3) Even if it's known that the Tribunal has fallen, some devotees will still be going to shrines, and the city will definitely still exist based on their past industry if nothing else. So I was initially a bit skeptical of this set of ideas, but you guys have pulled me over with your lore and socio-economic reasoning. You might want to hold off though on the exterior design until Vivec gets some sketches or something, unless you want to make a whole different style of canton from their revision whatever that may be. (That could be cool though just for identity's sake.) I say go for the brainstorming, make the place distinctive (it was kind of dull before), but keep the ideas local. We already have a ton of things for regions and the whole island (including a debate over what to do with the Armigers, but KuKulzA says he has a new idea). Make it someplace I want to visit, please. |
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02-20-2006, 11:52 PM,
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this new idea....
it going to be titanic... as in, its going to affect many parts of the mod.... hang tight, still writing down some of the details... then gonna go eat... then I might come back to type it :] |
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02-20-2006, 11:53 PM,
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Kulu if you want me to look into something very detailed or something send me an email with details the_future_tyson_@hotmail.com
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-20-2006, 11:53 PM,
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Quote:Originally posted by KuKulzA cool :goodjob: if it's that monumentous take your time edit: Quote:Originally posted by Vrenir this is what we're trying to do for every place. too many place were just, bleh, in morrowind.
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-21-2006, 12:07 AM,
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[Restless with anticipation]
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02-21-2006, 12:15 AM,
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I have come up with the ranks
Recruit,Shieldman,Bowman,Sergeant,Sergeant Major, Captain, Marshal, Deputy Marshal "found in morrowind from dialouge", Field Marshal, Grand Marshal. Simple quests can go from reports, delivery, skirmeshes with zzz6th house, gathering building materials for Grandmarshal's stronghold, stopping a theif from stealing the axe of st. olms staff and hair shirt. Medium quests, leading a group of arimgers into a small 6th house base destroying it and actually making it impossible to back in maybe a fire? Patrol the underworks for any signs of the Secret secret 6thhouse base. Stop assassins from killing one of the 3 field marshals "6th house assassins" Escorting slaves back to the slavemaster maybe make his slave den a little harder to get out. Getting a trade contract with the local redoran stronghold Biggest Quests- Leading an army of buyoant armigers against Telasero making Suran indebit to them? Becoming Grand Marshal and getting full control Of molag mar and the buyoant arimgers tower in ghostgate, collecting taxes, setting up a kwama and glass mine, companion share with all the troops u control, Informing other factions that the 6th house is becoming a major threat. defend molag mar from big 6th house army because if the armigers are gone whos gonna tell the world of the 6th house? Capturing a dagoth and interogating him where they came from? maybe Rissun backed up Telasero heard the news and wanted avenge their fallen brothers, and THE biggest one is the final battle at ghostgate helping all factions with ur party of armigers.
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-21-2006, 12:20 AM,
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uh, thats awesome man, :goodjob:
but kukluza has ultimate authority, and he said he had major ideas for the armigers, :yes: i hope this doesn't sound harsh, but you need to actually read the posts before yours beore posting, it'll really help to understand whats going on... and kukluza already has ranks listed for most of the factions here, yet another reason to read before posting but i do like your quest ideas though
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-21-2006, 01:07 AM,
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I was on mw and went to molag mar to see what would make it more spicy. There are little allys at the sides of both temples maybe some unwanted merchants could sell some things silverware,moonsuger,ash statues,dwemer, jewerly other things. Other im taking screenshots of molag mar and drawing where new buildings could be. Biggest idea is another level above the temple another canton level but where the temple is u can still walk in without going threw the door and inside so its not dark are 5 blue lanters BRIGHT one on each side and a really big one in the middle. The next level would contain the Grandmarshals stronghold has a couple rooms make it a replica of the redoran manor the biggest on in Vivec redoran plaza where the treasury key is. Inside though is where the new vaults should be. the 3 other buildings could be 2 small manors for the 2econds in command and the third building to replicat the redoran treasury instead it would be a jail, records, library, and maybe a nice little expensive tavern, bar?
Also for the sides of each outside walling we could make a little platform with a barrel with some mazte bonemold arrows and bonemold long bows there should be a plat form for each of the upper 2 canton parts on each 4 sides. Town of molag mar, when you exit molag mar theres a bridge to ur left there like a bush growing turn that into a Vos style house to the north left we could make another house built onto the mountain and to the north right we could make a tavern and a unique guard tower, also bouyant armigers are now the new power here so they should have guards posted and patrolling all over and in the waistworks of molag mar an enchanter of the opposite side of the pilgrims rest in the other hall. We could also have large banners hanging from the sides saying Molag mar and Buyoant armigers
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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