Noob Question
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07-24-2011, 02:23 AM,
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Noob Question
Hi all;
Just had a mental blank. If i want my custom NPC to say aq formal greeting the first time the PC speaks to him, and then never say it again, what conditions do I put? I want an introduction, then I want a generic, Hello, good friend. if you could help, that would be awesome. PWN
If 'if's' and 'but's' were candy and nuts we'd all have a Merry Christmas
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07-24-2011, 08:30 PM,
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RE: Noob Question
Quote:Originally posted by t3h_pwn3r_ii Yikes, a Dialogue question.... :pop: (not my specialty). Doesn't the Dialogue section in CS have an area to enter scripting stuff in, like for "conditions"? I think you need to make a Quest script attached to a quest, like this (or include somehow in a quest script you already have started): scn NPCTalkedToOnceQuestScript ;; attached to "NPCTalkedToOnce" quest short state (yes you can just include variables in this script and nothing else) Then, in the Dialogue "Condition" field, write the following: GetQuestVariable NPCTalkedToOnce,state == 0 In the Dialogue "Result Script" field, write this: set NPCTalkedToOnce.state to 1 ------------ See if that works. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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