Potential door fix
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12-23-2008, 01:58 AM,
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Potential door fix
I should have done this when I first heard about it. I'm sorry about that
Folks modding in the city of Silgrad Tower have reported that they (sometimes?) had difficulty activating the doors to leave an interior. I always blamed it on the mesh collision I used in the Hlaalu tileset, but then someone here - whose name regrettably escapes me at the moment - discovered that an activation problem could be resolved by merely autosorting a nif's file tree in Nifskope. I don't know for a fact that doing that on the Hlaalu doors will solve the problem, but I did it just the same and at least it's true they were not sorted the correct way before. I've added the fix to the next asset update but I figured someone might want to have the fix beforehand. In that case please extract the contents of the attached archive to your Oblivion\Data folder.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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12-23-2008, 02:31 AM,
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I think it was Shadowdancer. I've been thinking about trying a PyFFI script to look at all the NIFs in a tree and only re-arrange the Havok in the ones that needed it, but my level of Python knowledge (nil) has prevented that to this point.
Steve |
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12-23-2008, 08:02 AM,
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Aah yes, you're right Steve. Thankyou for uncovering that solution Shadowdancer
Quote:Originally posted by SACarrow Now that would be sweet to have It would also be nice if Nifskope could do it automatically when saving a nif. I mean I think all modellers go into Nifskope anyway after exporting a model, if nothing else then just to check that everything exported the way it should have. You said "and only re-arrange the Havok in the ones that needed it". Does that mean PyFFI can do a batch autosort at the moment, but does it in all nifs whether they need it or not? If so then I've learnt something new hehe.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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12-23-2008, 11:22 AM,
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Quote:Originally posted by RazorwingIt can: File->Auto Sanitize before Save. Just turn it off if you're editing any rigged Fallout 3 meshes, the blocks seem to need to be in a different order for those, and the auto sorting does them incorrectly. |
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12-23-2008, 11:13 PM,
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Quote:Originally posted by nick_op Oh. Cool That'll save me some time. I always did it manually, which is kinda funny in hindsight since that option was pre-set to active.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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02-14-2009, 02:51 PM,
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I missed the OP, a belated thank you for the fix.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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