Rootworm Tunnels tileset
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04-09-2009, 12:53 AM,
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That is an interesting idea. What would go well with that idea, is the trick of having that rootworm be hiding a "tunnel cave" dungeon, that is only accessible on days when the rootworm is not there, hence disabled from the landscape.
To get access to the cave, the rootworm must be disabled, and the cave "hole" enabled, so that the player can go into this dungeon, that is essentially where the rootworm's body travels through to its destination(s). The cave interior can have rock and debris piles simulating blocking off areas, to make the player feel there's a reason they can only go so far in the cave. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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04-09-2009, 01:18 AM,
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Well, we have Sachiel's cave interior already prepared for such a thing and we also have a BM cave entrance that could mark out a 'normal' from a 'rootworm' cave, if such a thing were needed....
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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