Rope Bridge Modeling
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05-25-2008, 12:52 PM,
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Even though I'm not a modeller and know close to zilch about your fine art - this rope bridge is way too large.
Don't get me wrong, this piece is truly beautiful, but as long as the player is able to walk below the side ropes the function of "proctecting from falling down sideways" is a bit obsolete, ain't it? On the other hand it might as well just be me, but whenever I think of rope bridges, I see a picture of the man with the hat and the bullwhip in "Temple of Doom" ropes on height with his hips wide shot and I know this ain't Indy, but nevertheless ... Those are my two septims, my personal opinion and nothing I said should be meant to deny this beauty its proper respect and admiration ... very well done. Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
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05-25-2008, 02:59 PM,
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The bridge does appear enormous. Or was that a dwarf?
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05-25-2008, 05:12 PM,
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Woah man, that is a massive bridge, good call Quentin.
Probably just needs to be scaled down to a better size is all. Then it'll be perfectly normal and ready for game. Other than that, looks good. Though i think the wood texture on the planks could be a bit darker. Morrowind wood textures have quite a bit of brown and yellow in them, making them less of a gray. The game as a whole has a lot of brown/yellow, gives it a nice feel. Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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05-25-2008, 06:06 PM,
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Have to agree with Quentin. Glad to see there are finally rope bridges.
Also, Quentin has posted again! |
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05-25-2008, 09:14 PM,
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I realized the ropes on the sides were going too high for it to look realistic in comparison to an NPC, but I was blind to the fact that it was oversized all-round. The images you posted Quentin sure changed that, hehe... and whet my appetite for seeing the new Indy movie...
It wouldn't be very easy to resize the ropebridge model because I've set up fairly complicated collision on it, and that can't be scaled as easily as the visible model can. However on the upside you BusterWolF created the mesh so that it's perfectly scaled in relation to itself, i.e. it's not too long or too wide or too high but just too big allround. Meaning that it's easy to just set the scale to 0.5 in the Construction Set and then it gets better proportions. :check: Here's how it would look if scaled to 0.5 in the CS: It might work to scale it to 0.4 as well, but if one does that one has to be careful in setting up the pathgrid and playtest it thoroughly. Setting it to 0.5 leaves a nice bit of room between the NPC/player and the ropes.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-27-2008, 02:17 PM,
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In-Game Looksie.
Yesss, I've watched indiana jones 4, its just as jammed packed action as it always was and it always will be. I recommend all of you to check it out.
Anyways, back to my bridge...this is how it will look like in-game. This one from the side. This is how it looks like when you walk through it in first person. ...An isometric view And how it turns out when you are on the bridge (Note, the bridge's collision didn't seem to work for some reason, probably because i set the scale to 0.4 as suggested by razorwing, that could be the reason. All i did was toggled collision in-game and moved myself to the position where you would see yourself in). Ok, This claim is nearly completed.
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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05-27-2008, 02:19 PM,
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Nice backround for that bridge :goodjob:
IMO it looks perfectly scaled
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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05-27-2008, 02:25 PM,
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Thanks, but i may have stuffed up razor's collision somehow. hrug: All i did was set the scale in Nif. Tried it in-game and fell right through it. :lol: I dont know what to do, i hope razor can fix this once again.
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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05-27-2008, 03:35 PM,
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Where abouts did you set the scale? I remember reading that you can't use the scale option in the bhkTransformShape in NifSkope for collision, that you have to use the vector3 (?) co-ordinates to set the size of the collision.
I also remember their being a problems with using the scale option in the CS, but I think that was only when you made obkects/creatures much bigger (i.e. the collision mesh is at it biggest in the .nif file, so if you scale something up in the CS, the collision mesh doesn't scale with it). I don't know if this is a problem with scaling objects down, however. |
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05-27-2008, 04:25 PM,
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That looks absolutely stunning :goodjob: I really like what I see (to whom did I give my copy of Oblivion :eek: )
One thing though and a tiny one and only in case you didn't notice yourself: when you take a look at the first picture, you'll see that the bridge or rather the posts ... beams? are without what I'd call a foundation (in lack of a better word) and it seems to kind of float on the ground ... or at least it's in a very unstable position on this side of the river (having a very bad sense of balance, I probably wouldn't walk this way ) I'm unsure, if it's better to lower it a bit or put another beam / piece of wodd / whatever under it, but I'd remedy that part. Apart from that - excellent. (and I deeply apologize, if I sound like a nitpicker, but I always thought that the small things really make the difference between 'great' and 'outstanding') Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
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