SHC53 "Steadhelm Ferry" [Finished]
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12-09-2008, 05:56 PM,
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An update please.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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12-21-2008, 12:10 AM,
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This is now, I believe, finished. I have also added a small Muck farm on the tiny island behind the shack, where this mushroom addict can grow his own fungus... Also, the Ferrymaster has a son (the shack contains a bed for him), who isn't at home, but I was hoping we could add him in as a travelling bard in one of the bigger towns. The three things I deliberately left undone are:
1. AI and dialogue, because I was afraid I would screw this up and thus make it difficult for someone else to fix it. 2. The kettle for the stove in the corner of the shack isn't there, because we were going to use Koniption's animated kettle I believe and as far as I know this hasn't been added to the master file yet. 3. The two NPCs still have placeholder names of "AaFerrymaster" and "Aaferrymaster's wife". I did this by mistake. Is it OK to leave them like this, because I don't know how to change it without making new forms... (Plus, I'm kind of rubbish at making up names, so feel free to change the actual names I gave the NPCs if you think they're crap) If there's anything else you'd like me to do, please let me know. I'm very sorry it took me this long to finish this. I kept meaning to get it done, but real life and being involved in too many projects kept pushing it back... sorry you had to wait so long guys.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-21-2008, 01:06 AM,
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Quote:Originally posted by Deeza If you want to add it I can send you the kettle files she sent me?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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12-21-2008, 01:08 AM,
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Actually, she sent me those files too. Unfortunately I don't know how to add new objects to the CS...
Can you recommend a good tutorial on how to do it?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-21-2008, 12:01 PM,
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Only a couple more interiors to go for Steadhelm and then we're done, it seems. Thanks Deeza! That means my old landscape claim is now looking much more complete. Yes, I received Koniption's kettle as well but I don't think it's been made ST-ready yet.
As for the names, try this: http://www.uesp.net/wiki/Tamriel:Names#Dunmer .
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-21-2008, 12:46 PM,
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Thanks for that. It'll definitely come in handy.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-21-2008, 02:56 PM,
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Quote:Originally posted by Ibsen's GhostThat looks pretty useful. =) I might use that as a source for tomb names in our mod. We also have a name generator, in case you'd like to use that. |
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12-23-2008, 10:37 PM,
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Quote:Originally posted by Deeza I could, but this particular one is kinda complicated because the texture paths need to be changed and a script added to it. Please extract the contents of the attached archive to your Oblivion\Data folder, then use TES4 Gecko to merge my simple StRwBoilingKettle.esp to your own esp. Alternatively if you don't have a current plugin you're working on you could use StRwBoilingKettle.esp as a starter plugin. In either case the kettle will then be found in the Activator list and named StRwBoilingKettle.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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12-23-2008, 11:21 PM,
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Thanks. I will do that that then load the finished (minus AI and dialogue) cell.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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12-29-2008, 03:42 PM,
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Thanks for the update.
If you click on 'Dunmer' (Race) in the OP you get the name generator as well, it's the same for the other claims. @TID and Razorwing Thanks for posting the links. Please add the dialogue and AI as pointed out by TheImperialDragon for the Ebbedin claim. Dialogue tutorial info (and a few posts below). Info about the AI. I checked your esp and I noticed that it's depending on two esm's (screenshot)! When modding for ST only use the latest version (one esm) from the Source! Delete the previous version when installing a new full version, otherwise apply the patches(es). I'll try to fix it. FYI I noticed the same problem with a number of files from the BM mod. You can't load an esm with multiple esp's and use one of these esp's to modify other esp's!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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