Silgrad Signs needed
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09-15-2010, 07:53 AM,
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FYI
For the new roadsigns contact TID, he made the existing signs. You'll find these in the activator folder. ST>>Imperial>>Decoration>>Exterior>>Roadsigns The Tiber Septim and MW ones haven't been merged yet (seamless transition). For the banners, you'll find these in the activator folder as well. ST>>Dunmer>>Decoration>>Exterior>>. The FGa sign should be an activator as well (I'll change it). The idea is when activating the road sign a text or sound will be seen/heard (not implemented).
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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09-15-2010, 10:18 AM,
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Thanks for the reply Sandor
Have a great day Charles |
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09-18-2010, 04:23 AM,
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I'm just trying to understand what is being discussed - are there no suitable existing signs, or are we making new ones?
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09-18-2010, 10:04 AM,
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Quote:Originally posted by TheImperialDragon hehe I can see why it would be confusing. I was unaware that we had signs whithin the CS. I was then searching directories and found the ones I listed. I thought they had not been properly listed in the CS. Can I use them as they are for roads and shops? Have a great day Charles |
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