Temple Knights
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01-11-2007, 07:44 PM,
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Knights School Layout
Howdy
Here is the Layout for the School of Chivalry, this is a draft and subject to change, it does not include the Barracks, Dorm Rooms, Dining Areas, Kitchen, Temple, Servants Quarters and Teachers Quarters. This is just the Main Hall and Classes. If anyone wants to claim any of the above Please let me know Otherwise I will begin work on them as well The School will offer the following training (modified of course to fit MW) Prowess: Strength, LongBlade, Armorer,Block, Heavy Armour, Blunt Weapons To seek excellence in all endeavors expected of a knight, martial and otherwise, seeking strength to be used in the service of justice, rather than in personal aggrandizement. Justice:Personality, Speechcraft, Mercentile Seek always the path of 'right', unencumbered by bias or personal interest. Recognize that the sword of justice can be a terrible thing, so it must be tempered by humanity and mercy. If the 'right' you see rings agrees with others, and you seek it out without bending to the temptation for expediency, then you will earn renown beyond measure. Loyalty: Willpower Be known for unwavering commitment to the people and ideals you choose to live by. There are many places where compromise is expected; loyalty is not amongst them. Defense: Willpower, Endurance, Spear, Medium Armour, Restoration The ideal knight was sworn by oath to defend his liege lord and those who depended upon him. Seek always to defend your nation, your family, and those to whom you believe worthy of loyalty. Courage: Willpower, Endurance, Intelligence Being a knight often means choosing the more difficult path, the personally expensive one. Be prepared to make personal sacrifices in service of the precepts and people you value. At the same time, a knight should seek wisdom to see that stupidity and courage are cousins. Courage also means taking the side of truth in all matters, rather than seeking the expedient lie. Seek the truth whenever possible, but remember to temper justice with mercy, or the pure truth can bring grief. Faith: Willpower, Intelligence A knight must have faith in his beliefs, for faith roots him and gives hope against the despair that human failings create. Humility: Personality Value first the contributions of others; do not boast of your own accomplishments, let others do this for you. Tell the deeds of others before your own, according them the renown rightfully earned through virtuous deeds. In this way the office of knighthood is well done and glorified, helping not only the gentle spoken of but also all who call themselves knights. Largesse: Personality Be generous in so far as your resources allow; largesse used in this way counters gluttony. It also makes the path of mercy easier to discern when a difficult decision of justice is required. Nobility: Personality Seek great stature of character by holding to the virtues and duties of a knight, realizing that though the ideals cannot be reached, the quality of striving towards them ennobles the spirit, growing the character from dust towards the heavens. Nobility also has the tendency to influence others, offering a compelling example of what can be done in the service of rightness. Franchise: Seek to emulate everything I have spoken of as sincerely as possible, not for the reason of personal gain but because it is right. Do not restrict your exploration to a small world, but seek to infuse every aspect of your life with these qualities. Should you succeed in even a tiny measure then you will be well remembered for your quality and virtue. 1 Entry and Great Hall 2 Registration 3 Left Wing 4 Right Wing 5 through 14 Classrooms Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-12-2007, 04:06 PM,
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RE: Knights School Layout
Hi there bob#####s,
I suspect that you have renamed the Fighters School that is to be somewhere bordering the swamps, or up north in another District right? Would you like me to add some of the Lore we have discussed so that whoever takes up this claim has a firm grounding? I expect the competing Dunmer School of Chivalry will be in the Main University Compound and start out as a wing of the same building as the school of Magic?
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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01-12-2007, 04:37 PM,
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Howdy
No this is not a rename, this is the School of Chivalry I had talked about doing early on. It will be sanctioned by the Empire and I'm thinking to locate it in Morrowind but on the Boarder which connects Skyrim, Morrowind and Cryodiil (location is still optional) It is my intention to offer joinable Knight Orders, through the individual Temples serving the Nine Divines, They player will join the temple of their choosing and advance by means of tasks to the rank of Adept Exemptus once this rank is obtained the Temple Priest will offer the player the option of continuing on with Priestly duty in which case they will continue tasks to obtain rank, Priest, Magistar and then Magus and will be done. or If the player chooses, they may become a Knight of the Order, in which case they will be given a document and directed to report to the School Head Master, the player will then start as rank Aspirant and be trained and tasked through the ranks to obtain Rank Knight Brother (rank 6) Once this rank is made they will be given a certification and directed to report back to their Temple Priest, the priest will Enter them into the Order and they will continue on with tasks until they reach rank 10 (Paladin) I am still working on a draft for the details... ie. tasks and rewards etc etc and also working on the lay out of the school as seen above How will this all fit into our Cerro/University....I don't know yet, it may not fit at all. But I am sure we can come up with some kind of common denominator... I could use your help with writing some books and scrolls !!!! I have 3 quests which require books or scrolls for the temples, the scrolls can be generic, they are nothing more than temple teachings and not specific to any particular temple, the books however a individual books of rituals for each of the specific Divines and will be required reading for the player to reach rank Adept Major (rank 5)as the player will be tasked with performing the ritual without the book, so it must be read and in detail, each will have 3 phases, Ritual of Candles, Ritiual of Sacrifice and Ritual of the Anointed, the only difference in these 3 rituals is the Sacrifice, because each Divine will require a different sacrifice. Thats bout it for right now once I get the ranking structure and basics written out I will post them for review and suggestions...then it will be a matter of recruiting some help EDIT: I should point out that I plan on making these Temple and Knight Quests a bit more advanced, so it will require a player with character level of at minimum 10, if the player goes to the temple to join they will be told (if below level 10) the they have not gained enough experience and to return later Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-12-2007, 07:56 PM,
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Temple Knights (a draft)
Howdy
This is a quest line in development all suggestions are welcome It is my intention to add to Silgrad Morrowind 9 Temples devoted to worship of the 9 Divines and a School of Chivalry which will be offered to any player for a price or to an aspiring Temple Adept Exemptus In this draft I am covering only the Temple Aspect by which as memeber of the Temple can enter in to a Knightly Order Their are many details which still need to be worked out but this rough draft will give indication to the extent of contents and the path direction for the player. Details of the individual tasks can be more clearly defined if needed and or changed to more represent the Knightly Teachings. Comments and Suggestions are welcome but please keep the discussion to the context of the draft Enjoy Bob *********************************************************** Once a player decides to join any of the temples of the Divines Temple Ranks (All Temples) Laymen Novice Philosopher Adept Minor Adept Major Adept Exemptus Priest Magistar Magus Temple Tasks The temple priest will give all tasks Task 1 Show your devotion The temple priest will require the Laymen to remain awake at the alter for 24 hours, the player will not be allowed to take food or drink nor sleep for this period, the players fatigue will decrease as time passes and the player will not be allowed to increase fatigue by means of spell or potion or other enchantments, if the fatigue reaches 0 the player falls asleep and has failed and must try again. Return to Priest for Reward: +1 to willpower and endurance Task 2 Service to the people The temple priest will require that you service the people buy obtaining food and clothing from various places and delivering to them, the player will not be able to buy or steal these items, but may persuade them by intimidation and admiration, potions, scrolls or other enchantments may be used to increase the player personality and speech craft skills Successfully obtain the items and deliver them to the people Return to Priest for Reward: +1 to personality, speech craft, mercantile Promotion to Novice is now available provided the player has met the minimum requirements for Personality (30), Willpower (30) 1 skill at (15) 2 skills at (10) Task 3 Cure the Old Man The temple priest will task the player to cure an elderly sick man, visit the man in his home and find out what his sickness is, determine the best remedy and obtain the necessary ingredients, find an alchemist at a nearby mages guild, offer a blessing for a potion, if the players disposition is high enough the alchemist will tell the player to return in 2 hours to receive the potion, if not the player may buy the potion. The player may not steal the potion, but may persuade by means of intimidation and or admiration. Return to the sick man and give potion. Sick man is cured. Return to temple priest Reward: If player received potion without pay +1 to personality, speech craft and +2 to restoration If player paid for potion, -1 to personality, mercantile and speech craft and +2 to restoration Task 4 Teaching The temple priest will task player to give instruction 3 new members, player must obtain 3 copies of temple doctrine and deliver them to the 3 candidates, the scrolls will be located in the temple building hidden in random locations. Deliver these scrolls to the 3 candidates and return to the temple priest Reward: +2 speech craft, +1 to intelligence Promotion to Philosopher will now become available provide the player meets the minimum requirements Personality (40) Willpower (40) 1 skill (30) 2 skills (20) At this point no other tasks will be given until the player meets the requirement for Philosopher Task 5 Knowledge The temple priest will task the player to gain knowledge of the temple rituals by obtaining an obscure text, which has recently been lost. Visit the bookseller in Silgrad to finds that the book was in route to Steadhelm when it was ambushed by local thugs. Go to Steadhelm and speak with any of the imperial guards about thugs and the guard will direct you to a local tavern. Inside the tavern ask the publican about thugs, the publican will point you to a man standing in the corner, speak with the man about recent events, the thug will offer information for the cost of a drink, buy the drink and return it to the thug, the thug will tell you of the ambush and indicate that the items had been sold to the local fence who frequents a young ladies home, visit the home and find the fence outside, ask about the texts and offer to buy them back, haggle over price to obtain the book. The player may use persuasion of any type to increase disposition, the fence will not sell the player the book unless the disposition is 90 or higher. Return to the temple report to the priest that you have found the ritual book, the priest will instruct the player to read it. READ IT !!! all of it. Take notes (this is a hint) Once completed reading the player will receive +1 to intelligence Return to priest Reward: Priest Robe of Enlightenment CE +5 Intelligence and Willpower Task 6 Recruitment The temple priest will direct the Philosopher to gain followers, visit local communities and persuade 3 commoners to join the temple Return to the priest Reward: speech craft, personality +1 player will also receive a key to the player own chambers Promotion to Adept Minor will now be available provided the player meets the minimum requirements Personality (50) Willpower (50) 2 skills (40) 2 skills (20) Task 7 Ritual (Remember the book you just finished. Now you have to do it, hope you took notes) (the book needs to be written) The temple priest will task player with performing the Ritual. It will consist of 3 parts Ritual of Candles Ritual of the Sacrifice Ritual of the Anointed Once the ritual is completed successfully the player will be promoted to Adept Major Once the player has reached the rank of Adept Major the tasks will become specific to the temple, which they serve This is a WIP Each Temple will have 5 more Tasks specific to the Divine which they worship, suggestions are welcome !!!!!! *********************************************************** School of Chivalry Once the player has reached Rank (6) Adept Exemptus in the Temple order the Temple Priest will offer the player to continue will priestly duties or to become a member of the Knight Order. If the player chooses to become a Knight they will be given a document instructing them to report to the Head Master at the School of Chivalry located in Morrowind (change: this will be located in Cyrodiil on the southern boarder with Morrowind) Report to the Headmaster The Headmaster will give you a brief description of the School and direct the player to his/her assigned quarters. The player may investigate the grounds and chambers at this time, but all doors will be locked at evening after service Once the player is accepted by the head master all items including armor and weapons will be removed and the player will be given a Steal long sword and medium plate armor Daily Routine The player will be required to adhere to the daily schedule Morning Meal Morning Worship Training Class Midday Meal Free Time Training Class Evening Worship In Chambers Knight Ranks Aspirant Squire Gallant Chevalier Keeper Knight Brother Commander Marshal Seneschal Paladin The Aspirant will train in each class 1 through 10 in order and be tasked after each class to obtain their training bonus until the player reaches rank 5 (Keeper) Once completed with training at rank 5 you will be summoned by the head master for your final task and promotion to Knight Brother, once the task is completed the Head Master will promote you and send you back to your Temple to continue. Class 1 Combat Training Long Blade, Strength, Endurance, Block The Aspirant will be tasked with a show of strength and endurance by means of combat; the player will be pitted against another classmate in combat Combat 1 Fists, the player will fight bare fisted against another. The aspirant will have 2 encounters each with increasing difficulty, victory will allow the player to receive 1 point to endurance attribute, the player will not be allowed to increase strength, fatigue, endurance block or other combat related skills by means of potion or spell Combat 2 Long blade The aspirant will be tasked with combat against another classmate with long blade, the aspirant will have 3 encounters each with increasing difficulty, victory will allow the player to receive 1 point to long blade 1 point to block and 1 point to endurance Combat 3 Evasion The aspirant will be tasked with combat from multiple enemies and will be required to maneuver to avoid damage, the successful aspirant will be rewarded with 2 points Block skill and 1 point agility and speed Success will be based on the number of hits received during the time period When all 3 phase of combat are complete the training session is over and the aspirant will not be allowed to move to the next class until a rest period of 12 hours is completed Class 1 2nd session upon completion of 1st session Armor & Weapons This class will teach the Aspiring Knight the basics of Armour and Weapons Medium Armor, Heavy Armor, Long blade, Block, Spear, Blunt Weapons Class 2 Justice The player will be tasked with providing justice to a murdered mans wife, the instructor will direct the player to visit (name) in the city Reich Parkeep, talk to the woman and she will tell you that her husband (a shopkeeper) has been murdered by his partner, and says to speak with the guard captain to get the details, the guard captain will give you the details of the murder but indicate that they lack an important piece of evidence in order to arrest the murderer, you will be asked to find this evidence and return it to the guard captain who will then arrest the murderer. Return to the widow and she will give you a lock of her hair as proof you have provided justice to her late husband, return to the School and report to your instructor who will grant an increase in speech craft and personality of 1 point each, the player may not kill the murderer even if attacked by the murderer (make sure you take a calm human spell!!!) If you kill the murderer you are expelled from the school and must make atonement at the your temple with the priest who will (once atonement is complete) will give you a permission paper to return to school Return to quarter and rest for a minimum of 12 hours to receive these bonuses Class 3 Loyalty Report to class 3 for instruction speak with the instructor and you will be directed to show your loyalty to the knight order by recovering the school crest which had disappeared during the evening? the instructor will direct you to the schools guard captain who will give you the details, head in the direction the captain gives you and not far from the school you will run into 3 bandits, the bandits will not attack you and will enter into dialogue, demand the return of the crest and the bandits will offer you 10000 gold and a fake crest, decline and demand again and they will offer you 10000 gold a home in Silgrad and the fake crest, decline a third time and the bandits will attack Defeat the bandits and return the crest to the guard captain at the school who will thank you and then you should return to the class for reward. Of +2 to Willpower If at any point the player accepts the bribe, upon return the player will be expelled from the school until atonement is made (as above) *****If the player is expelled the second time the player will not be able to return to the school and will never become a knight. (This could be changed to 3 times) Rest a minimum of 12 hours to receive bonus The player will be promoted to Squire Class 4 Defense Report to class and the instructor will direct you to help a family of Nords who are under attack. The player will travel north to the home of (????) when the player arrives speak with the man of the house he will tell you that his land is being plagued by wild beasts that are threatening their livestock, but he doesn?t want the beasts killed only subdued Leave the home and travel north and east, you will come across 6 wild animals who will attack on site, subdue them by means of fist or magic (calm creature) once all six are subdued return to the home and the man will reward you with a amulet of blocking Return to the school and report to the instructor for your reward Willpower, Endurance, Restoration +1 and the ability to turn undead creatures Rest for 12 hours to receive your bonuses If you kill any of the animals you will not receive the amulet and your disposition will decrease 20 points, this will be reported to the headmaster and you will not receive a bonus for Willpower Class 5 Courage Report to your instructor who will direct you to a nearby cavern, in the cavern their will be several undead, you must pass through the cavern to complete this task you must turn all these undead, they will not attack physically but will cast draining and absorption spells in order to put fear into you. If your willpower and intelligence drops below (XX) you will blackout and awake at the entry of the cavern, you may attempt this until successful Potions and or Scrolls, which fortify willpower, will be allowed (but that doesn?t mean you?ll succeed) Return to the instructor who will grant +2 to willpower +1 to endurance and +1 to intelligence If the player uses potion scrolls or other means to increase those attributes you will not receive the bonus for Willpower but instead get +2 to intelligence Class 6 Faith This is the most unusual task of all of them, in this task the instructor will direct you to report to the library to read a specific book and report your findings, go to the library find the book and read it, you will receive a journal update that tells you that you should return to the class to report your findings. Report to the instructor who will ask if you have read the book. Answer YES, you?ll be instructed to report to the temple for meditation Answer NO; you?ll be instructed to read the book Report to the temple and mediate for 6 hours by using the wait option after 6 hours passes you will receive a journal entry which says, I have meditated on my teachings as instructed but I feel no different. Maybe I should report back to my instructor Return to instructor: Dialogue Instructor How do you feel? Player: 1) I feel no different, what did I do incorrectly 2) I feel no different but I have faith that I will 3) Instructor 1 Your faith is insufficient, return to the library and read again 4) Instructor 2 You have much faith, go rest and be enlightened Player for answer 1?return to library re-read book, receive a second journal entry, report to temple mediate as above return to instructor, continue this cycle until you answer 2 Or just answer 2 and go rest Reward: Receive +2 willpower +2 intelligence and promotion to Gallant Class 7 Humility Another strange task is at hand Report to you instructor in class 7 and be directed to meet another Gallant at specified location, the gallant will offer to travel together, agree, enter a nearby tomb, fight alongside your partner and recover a shield, (you?ll be doing most of the fighting) give the shield to your companion who will thank you and leave. Return to school, report to your instructor Dialogue Instructor: How was your adventure? Player: a) I defeated the evil and recovered a shield b) I assisted a brave gallant in the recovery of his shield c) It was torturous, but my brave companion led the charge and was able to defeat the evil and recover his shield d) It was a difficult task, but my faith gave me strength and the braveness of my companion was without reproach Instructor a,b,c you do not yet understand the humility of knighthood report to the temple for atonement. Report to the temple place a sacrifice on the alter (some type of ingredient will be available) mediate (wait option) for 6 hours return to the instructor for your reward: +1 to personality If answer D Instructor: you have proven you are humble and have service to your lord rest and receive enlightenment Return to chambers and rest for 12 hours and receive +2 personality +2 speech craft Class 8 Largesse Report to class 8 and be directed to see the temple priest, the temple priest will ask you to help some followers outside the gate. Go outside and meet with the followers they will tell you that they have no food or clothing, tell them that you will help them, go to the closest town and address the merchants 1 by 1 offer your clothing and or jewelry to obtain clothing and food for the followers. . Return to the followers and give them the food and clothing, they will say they have no money either (imagine that) tell them to wait and enter the school report to the headmaster and ask for your money (remember all your stuff was taken when you got their) he will ask you how much you want and why, tell him you are giving the money to the needy followers outside the gate. How much: 10% of your gold, 20% or 30% or 100% your choice Return to the followers and give them your gold Return to your instructor Based on the amount of gold you have given you will receive a reward as follows 10% +1 personality 20% +2 personality 30% +2 personality and +1 mercantile 100% +2 personality +2 mercantile IF the player has no gold they may substitute it for an item of value over 1000 gold to receive the 100% bonus anything less then 1000 gold value only gets the 10% bonus Rest of 12 hours to receive your bonus Class 9 Nobility Report to next class and the instructor will direct you to the headmaster report to headmaster for promotion to Chevalier return to class Your instructor will task you to perform the following 1) travel to 2 villages/towns speak with 3 people(named) and persuade them by means of admiration that they should donate to the temple get 3 people to donate and return to the instructor 2) upon success you will be instructed to recruit followers, return to the same town speak with the people and convince them by means of persuasion, that they should follow you as squires once you?ve become a knight, once they agree return to the instructor for reward a CE Ring of charm (details later) Class 10 There are no task with class 10, in class 10 there are 2 instructors each a master trainer but the player will only be allowed to train up 5 points in each skill Instructor 1 teaches restoration, illusion, and divination Instructor 2 teaches spear, block and Armorer Train with each to obtain 5 points in each skill for your reward +1 speed +1 agility +1 Strength and promotion to Keeper Rest for 12 hours to receive your bonuses Report to the Headmaster, provided by this time you have met the minimum requirements for Knight Brother Endurance 60 Personality 50 1 skill at 70, 2 at 30 The headmaster will send you on your final task If you have not met the requirements the headmaster will ask you to return to him once you meet these requirements, at this time the player may leave school and adventure in the normal manner, once the player meets these minimum requirements the player will receive a journal update indicating that he/she should return to the school Return to the school report to headmaster (same if requirements were already met) Final Task Obtain your Knight Uniform The head master will tell you that you have met the requirements to be knighted but lack your knightly attire, he will direct you to return to your temple and speak with the temple priest. Temple Priest: upon speaking with the temple priest you will be recognized and told of your quest, You are to venture to the temple underground will you will be tested in skills of combat faith against unknown foes, if successful you will receive your Knightly Attire? i.e. Armor and Shield (details of this will need to be worked out) but must require thought!! Once this is completed return to the school not the priest, report to the headmaster who will dub you Knight Brother and reward you with the Knight Sword or Mace or Lance, player choice, all will be equal in value and ability? the headmaster will then direct you to return to your temple and provide you with a certificate of completion and return to you all your belongings Return to your temple and report to the priest who will enter you into the Order and offer you your first mission??. (need to do that) Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-14-2007, 05:46 AM,
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Temple Knights
Howdy
I started with Akatosh here are a few ideas for the exterior layout of the Temple Building As you can see I gave the Main building a little color, I will be doing some retexure work on whichever one is decided on but not alot, the trim mostly. Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-14-2007, 02:37 PM,
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no meaning to offend but a Velothi dome on Imperial architecture?
maybe a retexture to make the dome look Cyrodiilic? like having pillars on the bottom and the dome being white stome? I dunno |
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01-14-2007, 02:50 PM,
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Depends if it was an early Imperial building in Morrowind maybe they were trying to appeal to the then 100% Temple population?
Also important is whether this is part of a Fort? There are 9 Divines temples using Fort Blocks on Vvardenfell, and that is because they are part of the Forts ... that gives you a free hand if you are creating a 9 Div temple separate from a Fort. Take a look at the Daggerfall 9 Div Temples = very luxurious and civilian. All the best.
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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01-14-2007, 02:59 PM,
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Quote:Originally posted by raggidman no, that would be wrong... because it is sacrilage if you have a god... say his symbol is a large circle. so you invade a country, ill lots of their people, steal their stuff, create your own government... then you tear down their god in their church and you put in your god's big circle... I think thats a HUGE insult.... even if you made their lives hard, you just HAD TO tear down their faith, their soul-sanctity, and their after life... thats what i mean. seriously... Buddhist Temple being torn down my Christians thinking they are doing you a favor. Aztec temples demolished and CHurches built on their foundations. Muslims bringing down a shaman's hut and putting up a mosque... especially considering these are Redoran and the Dunmer in general are a quick-to-anger people, tight with honor and respect and taboos... thats my point... hrug: |
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01-14-2007, 08:21 PM,
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Quote:Originally posted by KuKulzA Yes my plans are to retexture them to be more Imperial Pillars would be a nice touch Thanks Bob *** EDIT*** I also plan to retexure the temple to be a bit softer, make it look more like a temple then a fort, but I will be keeping the fortification which surounds it
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-15-2007, 05:44 AM,
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And of course theirs always the Lumen Julianii Design Temple , which is fantastic as is, this can be modified slightly to suit each of the Different Divines
It would also add the architectual consistancy throughout Morrowind and I can still add a small fortification near the rear or side of the Temple btw the fortifications are mearly a place where the Knights can call home Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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