[WIP] Tenmar Wall
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01-08-2009, 09:33 PM,
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There's actually quite a few models that I'm using here, including stairs and stuff. But the main buildings are BravilUgolimHouse, BravilArcherParadox, BravilHouseforSaleLucionahouse and BravilStableext. Just in case you fancied experimenting... =)
At the moment, I'm going for the Dementia stone...if everyone else is happy with that. That texture will feature quite a lot in the Jungle region, I reckon. A wee bit o' moss would be cool! :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-08-2009, 09:46 PM,
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Quote:Originally posted by Ibsen's Ghost Thanks, it will help with experiments , I will wait to finilize my re-textures untill you have a final list of models to use, if thats ok with you. The dementia stone will be good, i have not actually seen it in a while, but will unpack SI bsa to find it, I will also try to add a wee bit o' moss for you IB
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01-08-2009, 10:12 PM,
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All sounds very sensible! :check:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-11-2009, 09:06 PM,
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I added some vines that will drape right from the top of the cave system down towards the living area, creating a much more naturalistic feel. I've forgotten how to use the cow function to navigate to interior cells in-game, however. Could someone please tell me what it is I have to type in?...."cow BlackMarshes TenmarWall (which is the editor ID)" doesn't seem to work. I think the actual in-game name has a space between Tenmar and Wall...is that it, I wonder (too late to check now)?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-12-2009, 04:23 PM,
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...still need to know how to navigate to TW in-game...anyone?
I added a red, glowing light from the fire (which I might keep actually) at the centre of Tenmar Wall and have attached a screenshot showing a more gloomy-looking cave with the new vines in place. However, the problem with the crashing CS and the thick platform models persists. I just can't understand why it should do that...the original (large) file worked fine. I ended up using the old file and I actually think it looks okay (see second screenshot). btw, if I'm choosing fungi to grow in here, what do you think I should choose?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-12-2009, 06:37 PM,
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look in the CS at the exact name of the cell you want to enter, then in-game use "coc" and the exact reference ID you found in the CS, just put a space between "coc" and your reference, that is how it usually works.
btw, Tenmar wall is looking sweet :goodjob:
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01-12-2009, 11:28 PM,
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Thanks, IS! I'll give that a try.
Here is the latest: fully vined-up houses, more lights, some clutter, a fully functioning pool at the base, gunk streaming down the walls and...a subterranean waterfall. However, I'm not sure if I'm just going too far with the waterfall and cramming in features. I was planning on overlaying a little gutter at its entrance and supporting the water flow with rocks. One weird problem: with the lights on, you can see the waterfall, without them it disappears (see screenshots)! Any idea why? P.S. We could do with household clutter. I love these: http://www.tesnexus.com/downloads/file.php?id=20644 but I'm not sure if Ayleid stuff fits (unless it's been robbed from the ruins, of course). I'm also a fan of this one: http://www.tesnexus.com/downloads/file.php?id=20357 - very professional and I love the Hog's head. Both of these mods would only feature in the more upper class locations though.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-13-2009, 11:10 AM,
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Tenmar Wall looks like a fantastic place to visit! I don't think the waterfall is too much at all.
Both those clutter sets are great, I agree (I was going to use the Ayleid stuff for Summerset Isles myself). I had never seen the other one before, but I agree it would look great in the upper-class palaces of places like Soulrest. I think we need a more distinctively "argonian" set of clutter, even if its just a simple retexture. Perhaps we could have a "tribal" set for the villages, made from wood with bright patterns painted on, as well as a second set for Hellstrom, which like a lot of things there, are made from coiled roots?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-13-2009, 03:40 PM,
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Amazing Ibsen,simply amazing.
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01-13-2009, 03:53 PM,
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Ibsen, you made a true masterpiece of this. Good job.
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TES IV: Black Marsh (Core Member) |
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