rpc32 "Guild of Fighters"
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07-22-2006, 06:49 PM,
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Okay, so should there be a Fighters Guild Porter? You know, one of those generic characters who repair your armour? (first screen)
Also, the second screen shows the Master of the Redoran District Fighters' Guild. EDIT: Okay, will have the version without AI or quests really started yet in a few moments... |
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07-22-2006, 07:51 PM,
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Here's the link:
Your Download-Link: http://rapidshare.de/files/26658080/FGRPv1.zip.html No dialogue, AI, food in inventory, quests or anything yet... Actually not linked to the outside world yet either, but ah well. Oh yeah, I also took the liberty of giving the blue clay texture a normal map. Sandor? |
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07-22-2006, 08:16 PM,
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I'm looking forward to playtesting the location when it's finished.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-22-2006, 08:18 PM,
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Thanks. In fact, maybe I should link it outside and playtest it right now... Just to preview it and make sure everythings working alright.
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07-23-2006, 10:13 AM,
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The Groundfloor.
LowerBarrelKeg01, bleed the legs a bit into the floor. The First floor. Use a plate for the candles or candlepuddles. Pathgrid. Connect the PG near the beds to the rest of the PG. Look at the screenshot (I removed some of the furniture). General Remarks. I didn't check anything else. About the lighting. Near the forge put a light (bulb) in the corner (near the rack) to see a bit more. Check the lighting near the desk. No floaters and bleeders. :yes: Looks good.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-23-2006, 07:59 PM,
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Quote:Originally posted by sandor A plate? Why? I think it's alright the way it is personally. Anyway, made some corrections, and I think I'm going to move the smithy into the basement, as well as training equipment and stuff... I'll make the entrance a waiting room I guess, or a lobby or something... |
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07-24-2006, 02:48 AM,
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Okay, I tried giving my FG Porter some AI packages, but then I couldn't find him anywhere in-game...
Oh, nvm, I deleted him, no wonder. Can anyone give me the basics of this 'Editor location' thing in the default explore packages? |
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07-24-2006, 04:25 AM,
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Alright, I want the fighters to train, so I'm going to have them practice in the basement. I'm not sure whether to re-use the Skingrad model for the basement or to create a retex for it, or use the Basement tileset...
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07-24-2006, 04:33 AM,
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Quote:Originally posted by TheImperialDragon Default explore package is the same thing as "find," correct? Either that or "wander." It's the "near editor location" bullet under the location tab? That means that the NPC will wander around the original starting position you placed him in the CS within the radius specified. |
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07-24-2006, 04:39 AM,
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Oh, then not "Travel"? I'm so con-fuse-edd. To Tire-edd. Must sleep in my beh-edd. What do you think I should use for the basement model? I'll need to have a basement before I can really do anyone else... Because I want them to train there.
Who claimed the Golden Gryphin? I want to have a group of my NPCs to go there for dinner every Friday and weekend, so I'll need to claim a bench or two. |
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