01-03-2011, 11:55 PM
Ah yes, my BSA's weren't loaded for SE. Fixed. :check:
I fixed your scripts. You had it set up so that the variable was increased twice for each slave. Also, it seemed as though not all "if" blocks were terminated by an "endif". I also added AI to the argonians so that they run out of the ship once they are freed. The crew may attack the slaves or the player, but it is not a crime to steal from/kill these NPC's by that point (they'll be seen as "evil").
I corrected a few other bugs (the NPC's would start attacking anybody after the first door was opened, and a few dialogue topics corresponded to the wrong NPC, and various other errors).
I also deleted the global variable since it isn't needed.
Find the attached ESP. The quest and the interior should be good to go. :goodjob:
I fixed your scripts. You had it set up so that the variable was increased twice for each slave. Also, it seemed as though not all "if" blocks were terminated by an "endif". I also added AI to the argonians so that they run out of the ship once they are freed. The crew may attack the slaves or the player, but it is not a crime to steal from/kill these NPC's by that point (they'll be seen as "evil").
I corrected a few other bugs (the NPC's would start attacking anybody after the first door was opened, and a few dialogue topics corresponded to the wrong NPC, and various other errors).
I also deleted the global variable since it isn't needed.
Find the attached ESP. The quest and the interior should be good to go. :goodjob: