Silgrad Tower from the Ashes

Full Version: Soluthis0916 "Witherbug" Dres Scuttler [Finished]
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Just disable the NPC, make sure the PC isn't around.



I prepped Koniption's meshes (posted later on).
Everything looks fine, the NPC's behave normally however I didn't check their AI schedule. Smile
Cool,

I have checked the AI schedule and that all is fine.

How do I "Disable the NPC"
Quote:Originally posted by AnImpatientFan
Cool,

I have checked the AI schedule and that all is fine.

How do I "Disable the NPC"

Disable.
Give the NPC a Ref.Ed.ID, it's best to use a quest script.
So like.

Quote:Run Script:

STIPBitesHisNails.Disable
Yes.
Yay.
All sorted.
I now know what to do from start to finish. :bananarock:
Grr...

Ran into another issue.

I attached a script to each cage door. Like this:

begin onactivate
if STIPCageDoor01 getopenstate == 0.
setstage STIPTheTrade 20

But the problem is... the door seems to lose its door functions when I use the "begin on activate command"
disable.(NPC Name)

Does not work. It says (NPC Name) is not a known variable
You have to use the Ref.Ed.ID as I said above.
Okay, now I understand, thanks for your help. Smile
What about my other issue?
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