07-15-2008, 07:19 PM
Okay, that makes sense. I'll check the ground level. In the meantime, I don't think I'll have as much time on my hands as I have lately for a while so I'll update what I've got so far in case you wanted to check it out. The notable features are a rope bridge to the west (right hand side) of the shack which leads to a Velothi ruin on top of a hill and a moldcave entrance around the side tucked into the rock of a cliff face.
The latest stuff are the swamp islands and the Fort Ruin towards the South East. I think I'll get back to more texturing next followed by the addition of some of the flora you requested e.g. Bungler's Bane etc. Another moldcave will make an appearance somewhere but I haven't decided where yet.
Btw, there is a switch inside the ruins 'where scholars learn the way through the study of the fall of Molag Bal' (wink wink). I'm going to reduce it's size but I want it to be the exclusive means of operating the Fort gates rather than it being openable by hand. There are plenty of flying objects and realignments to sort out yet though.
Edit - Btw, what is the facecount exactly? I had assumed it had something to do with the number of faces on polygonal shapes in the render window. I've started to delete objects along the fringes whilst adding the requested flora. I'm down close to the ground whilst monitoring the facecount but nothing I do seems to be doing much difference, resulting in quite barren-looking areas. I find myself deleting a LOT of rocks but without getting down anywhere near to 150000 and that's in the fringe areas!
Second Edit - Progress Report -
Landscaping & Height Editing - Mostly done except Northern areas and fine-tuning.
Terrain Texturing - Eastern hinterlands 50% complete.
Main features - x1 Moldcave (another one or two to come), x1 Velothi Ruin, x1 Fort Ruin.
Flora - NS Grid reference -5 complete. Correcting flying objects and blocky textures along the way.
Enemies & Pathgridding - Nothing done.
Vertex Shading - Nothing done.
The latest stuff are the swamp islands and the Fort Ruin towards the South East. I think I'll get back to more texturing next followed by the addition of some of the flora you requested e.g. Bungler's Bane etc. Another moldcave will make an appearance somewhere but I haven't decided where yet.
Btw, there is a switch inside the ruins 'where scholars learn the way through the study of the fall of Molag Bal' (wink wink). I'm going to reduce it's size but I want it to be the exclusive means of operating the Fort gates rather than it being openable by hand. There are plenty of flying objects and realignments to sort out yet though.
Edit - Btw, what is the facecount exactly? I had assumed it had something to do with the number of faces on polygonal shapes in the render window. I've started to delete objects along the fringes whilst adding the requested flora. I'm down close to the ground whilst monitoring the facecount but nothing I do seems to be doing much difference, resulting in quite barren-looking areas. I find myself deleting a LOT of rocks but without getting down anywhere near to 150000 and that's in the fringe areas!
Second Edit - Progress Report -
Landscaping & Height Editing - Mostly done except Northern areas and fine-tuning.
Terrain Texturing - Eastern hinterlands 50% complete.
Main features - x1 Moldcave (another one or two to come), x1 Velothi Ruin, x1 Fort Ruin.
Flora - NS Grid reference -5 complete. Correcting flying objects and blocky textures along the way.
Enemies & Pathgridding - Nothing done.
Vertex Shading - Nothing done.