Silgrad Tower from the Ashes

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yeah its very much possible. Ive used vanilla oblivion textures but i can make it look very moldy indeed. And the vines... do you want the mesh to like viney? or the textures?
I think the texture can look viney and the mesh can be plain, will save some polys as there will be quite a lot of platforms and bridges as well as the woven homes.! Smile

I think i will model 1 house soon so you all have an idea what im thinking.

Where can i download the vanilla textures from obliv? my dvd drive doesnt work and waiting for new laptop (STILL!!!)
cant d/l its. ALL the oblivion textures/meshes (and etc) are in the BSA files. the textures compressed.bsa are the textures, thats in your data folder. You need BSA Unpacker.

Here ill give it to you.

All you gotta do is open up the BSA and unpack what you need. The total is another 4 gig i think if you unpack it all.

First of all get the list of the files to do that cheak all the files and click on save list. that way you have a numbered list of everything and its easir to navigate.

The rest is self-explainatory.

Yours Truly
Cheers!
Probably best if you sent me a copy of the model, at least something so I can model off the interior of the city for all the main supporting vinework.

If you're happy with the model I can make it ready for putting ingame.
otherwise I just do the vinework.
Morsyth, just tweaking v.3 now. Splitting the actual model for texturing rather than a texture map...

Once done and a render posted i will send it you to check. Im still not 100% that i am doing everything right. Smile
cool, Just wondering as well... are we going for a bark texture on the outside and a rotted away wood interior or bark on the inside similar to outside?

That's cool, I'm never 100% right. My idea was to split your city (the outer wall) into six separate parts, and the inside into two parts maybe.
Beautiful.
Quote:Originally posted by DarkAsmodeous
Beautiful.

Agreed. :goodjob:
This is big so i will be splitting. Also I will model the interior using an edited rescaled version of the exterior so that the scale and share are perfectly realistic. I will bring a lot of the buttresses in though

Can someone tell me...
  • How many sections is the Imperial tower outer wall?
  • What is the radius in metres or feet of the imperial tower outer wall and central palace?
  • What is an ideal polycount for each segment if i split into 6 for outside, 4 for central?
  • What is a usual file size for a .obj the size of the central tree?


I now have a program to create a UV map so textures should not be a problem now. Will try it out on the central tree once i get home. Then i can FINALLY make 2 sample buildings, 1 for the tree and a hanging shop.
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