Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: [RELz] Black Marsh beta (with ETA)
Post: perhaps its wrong for me to randomly interrupt thi...
perhaps its wrong for me to randomly interrupt this but i thought id just say that i agree with lady neravar - you dont want to try and split up funds. things can only get ugly when you put $ value on... |
|
exilehunter |
The Sticky Guar
|
43 |
11,485 |
12-27-2010, 04:43 AM |
|
|
Thread: Akavir Mod Plans?
Post: I haven't had much time to get things going in the...
I haven't had much time to get things going in the port city. i started uni this week and have to wait for the weekends to have any free time. |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-23-2010, 01:11 AM |
|
|
Thread: Exilehunter's work
Post: Here's a look at the work i've been up to. I suck ...
Here's a look at the work i've been up to. I suck at Uvmapping because i cant texture and rather lack the patience.
http://i224.photobucket.com/albums/dd92/exilehunter/Akavir%20Project/shelfwip1.jpg
... |
|
exilehunter |
Progress
|
11 |
2,583 |
02-10-2010, 09:37 AM |
|
|
Thread: Akavir Mod Plans?
Post: i had hoped to get at least the port city finished...
i had hoped to get at least the port city finished before any announcements at the official forums. deeza is quite right with the forums being sceptical about any large scale projects. but you never k... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-09-2010, 03:02 AM |
|
|
Thread: Akavir Mod Plans?
Post: RE: Test Anims
alrighty. the crosslegged animation is definitely too high whilst the Seiza one is glitchy- the npc stretches and distrorts periodically. we still need an animation from standing to a sitting position... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-08-2010, 04:51 AM |
|
|
Thread: Akavir Mod Plans?
Post: i think thats the load order bug. make sure akavir...
i think thats the load order bug. make sure akavir is loaded directly after oblivon.esm. |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-07-2010, 02:42 AM |
|
|
Thread: Dragonbone
Post: RE: Dragonbone
the Lost Spires mod has a talon bone mesh that could be used. I guess we could make them craft items in a system similar to SI's Amber and madness ores. |
|
exilehunter |
General
|
3 |
1,052 |
02-06-2010, 02:43 PM |
|
|
Thread: Money
Post: i thought about this too. If anything, they sort o...
i thought about this too. If anything, they sort of become tokens or clutter items like OOO's platinum coins. They wont be practical in the normal merchant window and could only be used in scripted or... |
|
exilehunter |
General
|
5 |
1,266 |
02-06-2010, 02:40 PM |
|
|
Thread: Akavir Mod Plans?
Post: hmmm.... i'm not sure what you can do at the momen...
hmmm.... i'm not sure what you can do at the moment.
I'm redoing the layout of the city, changing areas, adding extra floors, etc. I dont suppose you know much outside of the cs? mesh edits? retexture... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-06-2010, 04:33 AM |
|
|
Thread: Exilehunter's work
Post: I've been tinkering with Auryga's Akavir resource ...
I've been tinkering with Auryga's Akavir resource which has a few interesting items we can use.
But in the mean time i randomly added more to the portside courtyard:
http://i224.photobucket.com/albu... |
|
exilehunter |
Progress
|
11 |
2,583 |
02-04-2010, 05:55 AM |
|
|
Thread: Akavir Mod Plans?
Post: dont bother. I know there wont be one. Shank could...
dont bother. I know there wont be one. Shank could be asked to make one though. |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-02-2010, 04:40 AM |
|
|
Thread: Akavir Mod Plans?
Post: i saw that animation a while ago. They some how go...
i saw that animation a while ago. They some how got a new furniture marker into the system but i dont think it ever worked properly. Technically, its just a pose and not a full animation fro mstanding... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-02-2010, 03:34 AM |
|
|
Thread: Akavir Mod Plans?
Post: I know what you mean about the sunken foot 'well'....
I know what you mean about the sunken foot 'well'. A raised platform could be used but they'd be only effective in large meal areas, taverns and the like involving grouped seating. For just a single s... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-01-2010, 11:42 AM |
|
|
Thread: Akavir Mod Plans?
Post: Quite an important question-
As many east Asian c...
Quite an important question-
As many east Asian cultures use low tables and effectively sit on the floor to eat, write, etc, would we use the same aspect in Akavir? if so, would we merely have chairs... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
02-01-2010, 07:08 AM |
|
|
Thread: Exilehunter's work
Post: Exilehunter's work
Just to show my contributions and help decongest the other threads.
Not much shown but i made alterations to the Port City-
The Port gate is now wider and with a completed exterior. Gaps patched, do... |
|
exilehunter |
Progress
|
11 |
2,583 |
01-31-2010, 07:16 AM |
|
|
Thread: Akavir Mod Plans?
Post: thnx for that. a simple solution too!
EDIT: Corth...
thnx for that. a simple solution too!
EDIT: Corthian - Did you have any plans as to what the building with 2nd floor made completely of balconies was for? Its a bit of an enigma to me. I thought of e... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
01-31-2010, 03:02 AM |
|
|
Thread: Akavir Mod Plans?
Post: if its alright, i'd like to request some tidy up m...
if its alright, i'd like to request some tidy up meshes to the exterior tileset-
I was wondering if it was possbile to make it so that the balcony railings could somehow match up to another wall piec... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
01-30-2010, 03:27 AM |
|
|
Thread: Akavir Mod Plans?
Post: the kapotun architecture is very different which h...
the kapotun architecture is very different which helps set their culture apart from the others. I look forward to seeing more.
@googlepox- when you say interior modelling, i assume you meant interior... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
01-29-2010, 03:54 AM |
|
|
Thread: Akavir Mod Plans?
Post: so am i doing the city by myself? or do i have to ...
so am i doing the city by myself? or do i have to skirt around some things you're doing corthian? |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
01-28-2010, 10:00 AM |
|
|
Thread: Akavir Mod Plans?
Post: the akavir file is missing the following-
meshes:...
the akavir file is missing the following-
meshes:
ArchitectureCorthianWall1
ArchitectureCorthianWallEnd1
ArchitectureCorthianWallCorner1
textures:
textures\clutter\corthian\lanterntexture.dds
textur... |
|
exilehunter |
General Dicussion
|
166 |
23,649 |
01-28-2010, 04:37 AM |