Concept Art; The Temple of Silgrad City
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04-18-2008, 06:29 PM,
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Concept Art; The Temple of Silgrad City
Im happy to do the concept art on this. Just need as much info as possible and especially how much frreedom do i get on the design or is it just a redesign of this one?
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-18-2008, 06:33 PM,
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RE: SCC0201 The Temple of Silgrad City
Quote:Originally posted by RickiousI'll send some extra info via PM by tomorrow.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-21-2008, 12:38 PM,
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I have been slow on this one so will get on it today.
What do you think to this segment. Would be central with 3-4 of that clawed buttress radiating from the centre. what if i modify this so that... - The Temple main building in the central dome (As seen in this sketch) and the Burial Dome, The Monks Private Dome and Offices. can be on the ends of 3 spurs. Will draw something now.... Here we go... the lil circles are windows. The claws may make it look too aggressive? Circular wall linking equally spaces domes creating 3 yard/garden areas.
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-22-2008, 07:41 PM,
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I will do some more on this. Scrap the claws. Is the central Main dome ok like this? or does it need to be higher or open sides or anything? Also do you think to have that main entrance on all 3 faces?
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-23-2008, 12:07 PM,
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Quote:Originally posted by RickiousIMO yes. Quote:Originally posted by RickiousThat would be nice. In general. Could you add more Velothi styled ornaments?
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-23-2008, 01:20 PM,
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the thorns look very telvannish. :yes: its look nice mixing things up.
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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04-23-2008, 01:37 PM,
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I don't like those thorns. They remind to the oblivion worlds. I think that the building would better be without those thorns.
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04-23-2008, 02:56 PM,
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working on more for this now
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-23-2008, 04:47 PM,
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No spikes and changed the 3 end parts to have a platform for statues/monuments. How large do the 4 sections need to be? I have a feeling the 3 outer-sections may be too small.
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-24-2008, 06:53 AM,
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Could you put a human next to your sketches? Just for comparison.
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