[WIP] Tenmar Wall
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12-04-2008, 08:38 PM,
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[WIP] Tenmar Wall
Ibsen's Ghost kind of recruited me for this, I was working on a retexture of the Bruma tileset for a modders resource pack and Ibsen liked it and said its possible it could be wanted by BM. I waited a while and got some feedback and its wanted and can be used. The new textures will be used for Tenmar Wall, so I have started a WIP thread to show you my progress and to get feedback from you.
So Far: [url="http://img149.imageshack.us/my.php?image=guildhouse01ph4.jpg"]Guild Hall Font [Un-complete][/url] [url="http://img142.imageshack.us/my.php?image=guildhouse02yx3.jpg"]Guild Hall Back [Un-complete][/url] [url="http://img529.imageshack.us/my.php?image=guildhall03rt5.jpg"]Guild Hall 03[/url] [url="http://img512.imageshack.us/my.php?image=shackhouse01pi6.jpg"]Shack[/url] Please let me know if any changes are wanted or just what you think.
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12-04-2008, 08:56 PM,
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I'll repeat myself from a previous posting here so that you don't miss it: Bear in mind that my initial concept for Tenmar Wall was to have it positioned along a natural wall in the form of a cliff-face that gives way to the jungle regions. That may influence any texture choices you have to make (or maybe not).
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-04-2008, 09:08 PM,
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Quote:Originally posted by Ibsen's Ghost Whatever texture is used for the cliffs could be adjusted and re-used for the base of the buildings.
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12-05-2008, 02:42 PM,
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Agreed, that wont be to hard I gues?
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TES IV: Black Marsh (Core Member) |
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12-26-2008, 01:17 PM,
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I think I'll claim Tenmar Wall if that's okay. This should fit nicely with my work on creating a preset cell for the jungle region as, if I get my new set of re-textured rocks, then I can hopefully have the base of these buildings re-textured as well at the same time. These buildings, or at least the Guild Hall, will be the few exterior buildings that mark out Tenmar Wall's existence as the rest of it will be contained within Sachiel's cave which will feature lots of huts and so on.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-26-2008, 03:42 PM,
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Sounds good, do it!
Member of -
TES IV: Black Marsh (Core Member) |
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12-26-2008, 04:57 PM,
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Quote:Originally posted by Ibsen's Ghost If you send me the new rock textures, when you get them, I can apply them to the buildings, well the buildings that have a stone base
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12-27-2008, 10:44 AM,
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Thanks IS! Then it's all the more vital that I get these rocks textured. They are #1 priority at the moment.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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12-27-2008, 10:58 AM,
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Quote:Originally posted by Ibsen's Ghost No rush with them, I have been to busy to make any real headway with the textures at the moment, I will make time soon to finish, but I can wait for the textures first
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12-27-2008, 11:23 AM,
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They're still #1 priority for me because I need these textured rocks in order to begin work on the jungle preset. =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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