Silgrad Tower from the Ashes

Full Version: Soluthis0916 "Witherbug" Dres Scuttler [Finished]
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[Image: Area04_Composite.jpg]

[blockquote]Soluthis' harbor area encompasses the west side of the city. The massive tower in the center of the harbor, which is home to the city's census and excise office, is an easily recognizeable feature. To the north you'll find Vaniken R'i's vineyard, while travelling eastward will lead you under the massive bridge into Reich Parkeep.[/blockquote]

Location: MAP #04
House type: Special
Claim size: Medium


Status:Finished by AnImpatientFan and TheImperialDragon.

[blockquote]The ship Witherbug, belonging to the class "Dres Scuttler", lies moored in Soluthis' harbor. If you're a lore buff then this is the claim for you, because we won't see many opportunities to explore characters belonging to Great House Dres in our mod.[/blockquote]There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0916, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld04, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
Is the starter cell ready yet.
If so, could I please take this one.
I will finish up with my other two claims first.

I was thinking it would be intresting to have bunch of Dres slave traders who broke off the rest of house Dres when they allied with King Helseth.
Maybe not, because it doesn't make sense to have a slave ship trading in an Imperial Occupied port. (Reich Parkeep)
But then again, maybe they could be smuggling slaves to the sworn enemies of King Helseth (Redoran) in secret.
Maybe some dialogue to make them admit the fact along with some hidden rooms.
Anyway im probably getting way ahead of myself.
Just create a new cell and name it Soluthis0916.
Then add the interior model (Static>>ST>>Dunmer>>Port), link it to the exterior and set the Northmarker (opposite of the exterior rotation).

Have fun! Smile
Is modding it into a "trading ship" secretly trying to smuggle slaves to house Redoran okay?

I think that would make an interesting interior.
Quote:Originally posted by AnImpatientFan
Is modding it into a "trading ship" secretly trying to smuggle slaves to house Redoran okay?

I think that would make an interesting interior.
Sounds good.

I agree it's an interesting plot.
There appears to be some issues with the interior model. At the bottom of the stairs there is a weird gray texture reflecting from the floor. And ingame the wood panels running along the sides of the main chamber reflect light weirdly and sometimes revert to the same dark gray texture.
Quote:Originally posted by AnImpatientFan
There appears to be some issues with the interior model. At the bottom of the stairs there is a weird gray texture reflecting from the floor. And ingame the wood panels running along the sides of the main chamber reflect light weirdly and sometimes revert to the same dark gray texture.
Could you post a screenshot.

I'll contact Koniption.
Unfortunately I cannot right this moment.
I will soon.
Okay, it will help Koniption, she made the model.
http://img258.imageshack.us/gal.php?g=sc...ot118f.jpg

First thing I did when I got home. The 3rd screenshot is of the same location as the 4th just from below the stairs. The player can see from the bottom floor up into the top floor.
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