Silgrad Tower from the Ashes

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rightnow youre looking at only removing some letters from 6 meshes, which is perfectly doable in nifskope. texture replacer is for more major things. in my case i had decided to move a whole lot of architectural textures which had already been attached to houses (each house has a bunch of NiTriTrips). the old textures were in \textures\TR\Architecture\Rihad which did not follow the beth convention, i had decided to move them to \textures\TR\Architecture\Goldmoor\Middle Class. if i was to do the edits by hand i would have to change 20 strips for each house, of which there are around 30. pain in the ass. all i had to do with texture replacer is type the file name of the mesh, the filepath of the texture i wanted to replace, and the new filepath.

it does take a while to get used to, but its a very handy tool. if you do ever have a need to get into it make sure you spell everything correctly. a minor error can seriously mess up a filepath (i had a few houses which i messed up bad and had to fix by hand)

A function to automaticaly sync texture paths would be really awesome. not sure who is working on nifskope, maybe suggest it to them? Its partly there already, if you have game paths set in the Settings it doesnt add them to the texture path.
Just one question: when you're changing texture paths in NifSkope, how do you actually do it? I was given instructions involving the NiTexturingProperty stuff and so on but that doesn't mention creating an actual 'path' as such. I notice that there are two windows at the top of NifSkope, both of which, for me at least, contain the path for the .nif model. Am I supposed to type in the texture path in one of them?
This is a bit hard to explain with no screenshots, but you should see an NiNode in the white window on the left side.

Click the little arrow and more options drop down, keep clicking the arrows to expand the information [Could be a lot, there is a node for each part of the model] and you will see an NiTexturingProperty there, this is where you change the texture path.

Note: Each part of a model has its own texture path, so be sure to check through each NiNode section for these.
in the newer versions (at least in mine) the path is changed in the Block Details window.

1) Load your mesh
2) Open up the tree (click + by each node) until you find the NiSourceTexture, select it ( click it once to highlight it)
3) Look to your Block Details window (mine is at the bottom).
4) Towards the top of the block there should be a line that reads FileName FilePath and then has a purple flower with "d:\program files\bethesda softworks\oblivion\data\textures\blackmarsh\rocks\junglerockvine01.dds" next to it.
5) double click the field next to the purple flower, this will allow you to edit it. remove "d:\program files\bethesda softworks\oblivion\data\" from the file.
6) Save. if you do not have game paths set in settings then it will turn the texture purple. worry not, it should show up fine in the CS.

Also decided to write up the proper way to set game paths, since ive been talking about it a lot.
1) Open nifskope. you may want to load a model to test whether this is working.
2) in the top menu bar click Render and then Settings...
3) the very top of the window has a frame titled "texture folders" and contains several buttons and a field where file paths show up. this field is probably blank.
4) Click the Add Folder button
5) You now have an entry titled Choose a Folder. below this there is a button that says Folder and a field. here you can do one of two things:
6a) click Folder and find the folder where you installed oblivion, click the Data subfolder and click OK.
6b) Type the path by hand in the box next to the button.
7) Close the window, you should now able to see textures that start with \textures by default. if this does not work (it sometimes resets if textures are changed while nifskope is running) click the Auto Detect Game Paths button.


hope that helps.
i knew Lady N would come and explain it better Big Grin
i was actually going to make a video but Fraps refused to take movies of nifskope :no:
Quote:Originally posted by Lady Nerevar
I was actually going to make a video but Fraps refused to take movies of nifskope :no:

That sounds very odd, never know Fraps to refuse to record something ?(
it just records blackness, my mouse pointer, and it's fps counter. does the same thing with various movie programs (windows media player, etc.), so i suspect its an anti-piracy measure.
Quote:Originally posted by Lady Nerevar
I was actually going to make a video but Fraps refused to take movies of nifskope :no:

I use a freeware program called CamStudio to record my desktop. It's great in many ways, one of which is that you can decide what part of the screen to record so you don't have to mess around with cutting it in Virtualdub. It records audio too, making it a perfect program for making tutorial videos.

If the video is not too long you can just save it straight from the program and slap it up on youtube, whom I saw now accepts videos up to 1gb. Perfect! I'll save more time just uploading a vid like it is than tweaking and compressing it in Virtualdub, it's just a matter of leaving a browser window open for the upload.
Thanks, I'll check it out. I take it you recommend Virtualdub for video editing? Been meaning to make some tutorial videos for a while...
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