Silgrad Tower from the Ashes

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Yes, I remember Redface. I think he is still around.

I see. It's your call. We might disagree as to one or two paintings, doesn't matter. It's fine, as long as Alexius paintings are sorted out in general, which would -I believe- give Stormhold a much better look and feel. I could always help with that, if you want me to.

So... Terrarium next? Hope I can cope with all the stuffed animals and all that.

Any comments to Kaasha messy apartment? Smile Should I fix something in there or it's OK?
I commented on the Kaasha interior here: NJRI0313 "Stormhold: Kaasha J'Dendra's House" (Completed) . We've dealt with the other issues elsewhere too, it seems.
I was able to determine what caused the conflict for me before. The lack of textures was due to CM Partners mod. I could use all the other mods I had, other than that one. No companions either.
This reminds me, we really should make a list of known incompatibilities that people come across. It will be essential when we eventually come to write up a readme.
Hey, I've already posted my interest on the High Rock boards, but Deeza thought there might be more work for me here atm. I generally enjoy coming up with biazarre scripting solutions, but am happy to grind through a few mundane interiors that need doing (someones gotta do 'em right?). Small example to show I know how (in AU, just to right of entrance). Basically, throw a couple of small, fairly insignificant, interiors at me, and I'll get them done. After which, I'm up for any funky NPC system you wanna implement, or anything else crazy/fun.
Welcome to Black Marsh Smile, Check out the Claim section and see if anything sparks some interest.
Hi there PrettyMurky,

Enjoy your stay at Blackmarsh!

When you say you know how to do "NPC systems", do you mean AI, Dialogue, and Quests, Other related?

Those three things are stuff I'm not terribly familiar with, so it'll be nice to know someone with knowledge of such things has joined our mod. I'm also not entirely sure how much Deeza and Ibsen know about those three categories (honestly, they might know how to work one or more of those three categories to some extent).

Ibsen's Ghost, the Blackmarsh leader here at these forums, is currently busy in RL with his students. But he usually still pops onto these forums to check on things. Ibsen will get back into the modding swing of things soon. He and Deeza are the ones whose department you'll most likely be joining/working with.

In the meantime, I see that Insanity Sorrow has posted a link to the Claims thread. Do check it out to get your feet wet.

Koniption
Not so sure about AI, as I haven't really looked into that much, but I think I should be able to handle quests, as even though I haven't made a proper one as such, I had to research it a lot for my last mod. But if you want dialogue, I'm your man! My mod, which brough me so much joy and frustration, forced me to develop a system whereby I used faction ranks as NPC variables, with a rather neat (if I say so myself) method of passing data between the dialogue result scripts, and a separate MenuMode script. It all depends on exactly what you need.

I've put in a claim for an interior, to keep me busy in the mean time, so if accepted I'll make a start on that before I'm out for work all weekend.
Hi PrettyMurky,

Welcome to BlackMarsh! Thanks to Koniption for filling in for me in my absence.

It looks like your skills fit in absolutely perfectly! I'm okay with AI myself. I have a list of tasks that I need to get through to make sure that some new NPCs look lifelike. They're all the result of completed interiors from Deeza and the thread is here: Claim: Unfinished AI and NPCs . I need to get these NPCs sorted and give them suitable AI but, despite having been told that dialogue isn't too hard, I've just never got round to doing it somehow....I imagine there will be quite a lot of dialogue to do but, like doing AI and NPCs, I don't think it's going to be enormously time-consuming thankfully. Anyway, if you download the esm / archive and find an NPC without dialogue then please feel free to add it and record what NPC you worked on. Eventually, I can set up a thread to identify any NPCs without dialogue because not all of our interiors people know how to do it.

Anyway, help with interiors is very welcome. I'll be aiming to complete Gideon soon so your choice of interior there is apt.

Oh, and the scripting claims thread has plenty of unusual scripts to work on. We could certainly use your help there.

Other than that, just follow progress and keep your eyes open and feel free to suggest what you'd like to do. Scripts are often things that crop up when required, you see, so we may not have identified a need for particular ones just yet.

Nice to have you with us! :goodjob:

Edit - I really like the look of your mod. If you're interested, we could probably use that mod in Soulrest which is home to our criminal Faction the Sotho Tren, is seen as a smuggler's retreat and which features a fair amount of Khajiit along with Marsh Cats. Playing a 'skooma drug dealer' would be a pretty cool way to build up your reputation there.
Hey IG, glad to help out anyway I can, new land mods like this eclipse pretty much all others for potential.

I'm starting on my interior properly tonight, hopefully get it done in the next day or so.

As for my skooma mod; adapting it for BM should be easy enough. At present, it contains a global dealer rating, as well as ratings for each of Cyrodil's main cities. It will be fairly simple to add in extra cities (as well as the option to recruit dealers to sell for you in each of those cities). If theres any custom feature you'd like for BM, let me know, & I'll see what I can do. I'll also have a go at some of the other scripts that need doing here.

EDIT: Also, adding NPC dealers is simple, just a case of putting them into a faction, with rank dictating how many/much they sell. Rumors within that town, leading to them, as well if desired.
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