Silgrad Tower from the Ashes

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something about those interiors is very ethereal, i love em.
Quote:Originally posted by Tobi the Dane
The door I will use is a standard Bethesda door. I'll also make door frames for the doors I made for my exterior set, otherwise it would look wierd.

I should have mentioned it in my previous post but it slipped my mind. I'd like to make a door for your tile set Smile I can base it on the geometry of Bethesda's door so that it will fit seamlessly with your design. I'm not saying you'd do anything wrong by using Bethesda's doors, I just want to nip any conversion problems in the bud so we won't need to worry about using TES4 models in TES5. Granted it's years down the line, but the day will come. Smile
cool, I'll send you the doorframe mesh when I'm done with it.

Progress report:
I've had some trouble with the stairs, couldn't get them to snap properly, but it appears I'm on the right track now.

I would also like to to say that the floor and ceiling tiles were two seperate pieces before, but now I have merged them into a single model, it's more intuituve and makes it a whole lot easier to select and move files in the CS. Of course that means the polycount will increase a bit.

It's basicly just a very flat box, 2 units thick, with floor on the top side and ceiling on the bottom.

Works great and I feel like a genius Tongue


I hope I can get the stairs done today, if I do I will zip them and give you the first batch of models.

If I don't get them done, well I don't know if I got time next week.
My project manager said there's nothing serious planned for the following weeks, but something can always pop up.
Quote:Originally posted by Tobi the Dane
cool, I'll send you the doorframe mesh when I'm done with it.

Mange tack Smile
'Thanks a lot' in Danish

Quote:Originally posted by Tobi the Dane
I would also like to to say that the floor and ceiling tiles were two seperate pieces before, but now I have merged them into a single model, it's more intuituve and makes it a whole lot easier to select and move files in the CS. Of course that means the polycount will increase a bit.

Personally I really like the concept of fused, single tileset pieces. The more modular a tileset is, the harder it gets to mod with it. Years ago a fellow named Gundalf was kind enough to make us a Velothi tileset, and when he started developing it I tried to convince him to go for single, fused tileset pieces but he opted for a [u]very[u] modular approach instead. I think that's the main reason why his tileset underused. Heck I didn't even want to use it myself, so eventually I made a new tileset. The other reason I like the concept of fused pieces is because the whole assembled tile can look better since you get to play more with vertex painting. These are just my opinions by the way, and I respect your decision to go for a modular approach Smile

Looking forward to checking out the first batch Smile
I'll try to keep them simple, but still making sure that people can adjust the dimensions of object, for example, make really wide hallways or something like that.

Can't get them shipped today, some work poped up, have to make some sort of lego dude.
Very modular pieces can be fused together in a second step, creating both a complete tile set and totally modular elements for when you're trying to do something out of the ordinary.

It is better to have "complete" meshes most of the time, so that you can just plop down a corridor rather than putting down walls, then floors, then ceilings, then columns, etc.; but modular meshes are useful too.

And it's easier to create complete meshes from modular pieces than to disassemble complete meshes into modular elements in my meager Blender experience. Smile
That's actually a really good idea, I never thought about it that way. I could do both.

First time around I will probably make the disassembled pieces first, ship those, them merge some of them to make a more simple set.


Finished some stairs:
http://i703.photobucket.com/albums/ww38/...-15-64.jpg

Edit:
Bad news, I had to reinstall 3Ds Max to get Vray to work proberly, somehow along the way all my Oblivion files were deleted.
I still have the max files so it will save me some time, but in short: I have to start over Sad
Seems like I'm not going to get anything done really. Guess I don't have time after all. I hoped I would, but I simply do not.

Anyone up for finishing an imperial Interrior set? I lost my files so however takes this task would have to start from scratch...

Sorry guys.
They're destroyed?! Damn, they looked so good... I'm sorry to hear the bad news, Tobi Sad
Ach, that's tragic! :poorme:

I was really loving how that was working out....
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