Silgrad Tower from the Ashes

Full Version: Open Model Claims
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How about a shamanic bong?
No, we don't want any drugs references in there. Besides, we already have a 'skooma pipe' in there which can be used for such purposes. The difference is that the pipe is lore-specific.
Do you guys need any retextures? I could do that. :yes:
Actually, InsanitySorrow has been working on our city signs and created a template for some of the lesser shops. You could use the attached template to get these done for the cities that are already planned out.

At the moment, I don't have time to go over the maps and select the locations that these signs will be used on but if you check this thread: CLAIM: City Planning and AI then it will tell you what locations there are and then you can just name them accordingly...dead easy, really. Bear in mind that some of the shops will require specialist signs so I may have to alter some of them...sorry if that's not too helpful...
I would totally do that except I have a lot of trouble creating normal maps.... I use Photoshop to save it in the weird color thing, but it still doesn't show up.
Hello,

I have pc problems still (with my winchester), and im not able to claim interiors. So i've decided to make models for you guys.

Firstly, i have done an Organic Table(made by mushroom).
I have problems with blender too. I can't export this model to nif..
But nevermind, i'll going to bring my winchester to a pc shop, so windows reinstall too. Im sure it will be okay after the install.
Quote:Originally posted by Vintra
Hello,

I have pc problems still (with my winchester), and I'm not able to claim interiors. So i've decided to make models for you guys.

Firstly, I have done an Organic Table(made by mushroom).
I have problems with blender too. I can't export this model to nif..
But nevermind, i'll going to bring my winchester to a pc shop, so windows reinstall too. I'm sure it will be okay after the install.

Nice mushroom table! Be sure that the center of the table is as flat as possible, so that bottles or food items don't fall or roll off it when they're placed on the table. You can leave the outer edges as they are, though.

As for not being able to export to nif from Blender - do you have the NifScripts plugin for Blender ? :

http://niftools.sourceforge.net/wiki/Blender

http://sourceforge.net/projects/niftools...f_scripts/

Koniption
Thanks, its flat as much as possible.
Well, yes i have everything. Pffyi, Python, Nifscript.. but it drops error when i try to export to nif.

EDIT:

And i've done a seashells thingy.
I made it to colorfull, because its more tropicalish in my opinion.
here is how it will look like:
Quote:Originally posted by GOOGLEPOX
I would totally do that except I have a lot of trouble creating normal maps.... I use Photoshop to save it in the weird color thing, but it still doesn't show up.

I must have missed this post, GOOGLEPOX and I'm not sure what you're referring to here. Nevertheless, creating normal maps is pretty easy for me so if it's a texture you're trying to create then I can do the normal map for it, no problem.

@ Vintra - Koniption has already claimed (and pretty much finished) the shroom furniture but the seashells are still open(ish). This thread shows you some of the development in that area: Seashell House . Check out the last posts for the latest developments, of course.

morcroft created a very nice shell for us that roughly has similar proportions to the West Weald rocks (which was the aim so that we can do an automatic item replacement in the CS). I think he'll be returning to work on this some more so perhaps drop by that thread and see if you can work with him...? Maybe one of you can take the seashells themselves and another the seashell house...?

Those shells look nice....do you know what size they will be in the CS?
Oh, allright didn't know Koniption already claimed the organic table too..
Well, okay i can work with him why not.

Size of these shells? Well, you need big shells? Or just a small landscape decorating stuff? Because it is a decorating thingy, so it'll be small.
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