Yeah I offered to script the commands the player has over the guar mounts as well as the lizard mounts.
Mounting issues can either be the Idle Anims or a mesh issue, my guess is the mount/dismount anims are not correctly set up. Not sure why you would be having issues with the textures.
More bad shit. I'm having a morning of it!
When I load up my mounts esp the whole thing crashes continuously whenever I get close to the stables. I'll have to leave this out of the update along with the swampwater which is also taking the piss..... X(
I'm definitely in favour of the Higgs. :yes:
If Senten were to suggest spirits and strange lights for Darkmoor and Murkwood then there's a perfect candidate...looks menacing too! I added it to the OP.
I like most of those, but if we're limiting the amount of exterior resources, wouldn't it be better to make our own versions of these but give them different names so they're not "breaching copyright" as it were.
Most of the resources of TesNexus you don't even need permission for and rarely does a modder refuse to allow you such a resource...unless they're using it in their own mod. So it's not a problem in that sense. However, I know the sentiment exactly. We'd love to have all unique stuff but, in the long run, I think it's best to take a list and then if one of our modellers decides they'd like to make something then that's great. Otherwise, the sheer amount of time and effort by such a small team to make everything unique is insurmountable, leaving us with no choice but to get 'second hand' resources. Anyway, I'm leaving this list here rather than getting the creatures added because I'd like to keep my options open before we commit ourselves with levelled lists and have something we'd like to add later.
Donkey mount and mossy horse - No! We've seen them before, especially the mossy horse, and they're just a bit too silly for my liking. We like mossy stuff, but horses?
Zombies - We already have Argonian zombies and skeletons, just not activated in the CS yet. However, it looks like this mod has variety so it might be worth looking at.
Statues - We already have this mod fully implemented in the CS. There's a Spider Daedra at Norgramyre and Spriggans outside Gideon.
Lore Creatures - Various lore creature packs have been tagged to be included and that one is no exception.
The mushroom-man - Again, kinda silly but they might just look right in the Hist Dimension on account of it looking suitably surreal. The texture work looks like it could use a bit of work though.
Dogs - Nice but not essential for BM so I'll leave them.
Shrieking Bolete - Now this I like. I'm putting this on the list in the OP. :goodjob:
Wogs - Already tagged and set to appear.
Werewolves - I've come across other werewolf resources but not this one, I think. I'm not a fan of werewolves and vampires, personally. I get sick to death of vampire films and TV and prefer my vampire stuff to be plain and classical like 'Dracula' and 'Let the right one in'. I think werewolves might appear but we'd need someone who really wants them and is willing to go out of their way to implement them, perhaps in Gideon as the 'thing in the sewer'...
White Spider - Yeah, that would be nice, I think.
Werewolves and Vampires? I find them interesting as they appear in the "Van Helsing" Movie, but NOT in those like Harry potter or Twilight
(add a puke smiley)