Silgrad Tower from the Ashes

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About fishes...

1. Esox lucius (Pike) Attacks!
2. Carassius carassius. Doesn't attack
3. Cyprinus carpio(Carp) Doesn't attack
4. And another fish.. I don't know it's name... If literally translated from russian it means "little bull" or "Mouther"

Here are some photos of it.
Thanks for the tips on parasites, Koniption. I've checked that out....although I've a feeling these would be especially tricky. And I'd need someone who fancies the idea of creating highly complex creatures to model them. A huge beetle or cockroach would be especially nice here....one that is a really sickly colour.....

@ DoZeNt - I like the second photo. I can imagine something with just such a huge mouth writhing around in the swamps....perhaps like a smaller, nastier version of the rootworm.
I'm just doing a quick stock-take before I start doing anything like a levelled list for the creatures we're going to use. So far, we have:
  • Durzog (mr_siika).
  • Jellyfish & Centipede...and a mosquito on the way (Koniption).
  • A Mudslaughterfish (old BM team).
  • A Black Panther, Leopard, Marsh Leopard & (possibly soon) Swamp Golem (Senten).
  • Werecroc, Giant Spiders & Guar inc. a rideable Guar (Grimdeath's Lore Creatures).
  • A Tarantula (malo and Elveon's 'Spider Creature').
  • Spider Spriggan, Thorn Elemental and Swamp Stalker (Phitt's 'Loreless Creatures').
  • Skaven (argentsol).
Let me know if I've missed anything and what else is in development as, if things run according to plan, I might be able to get them up and running (after you) soon.

Try to think both in terms of gameplay and in terms of what would be found in the swamps...what's missing?

Edit -
Of course, the hostile humanoids:
  • The Lilmothlit (Ferimen's Vexend Race).
  • Sarpa MKII (Drake's Dragon Wings Resource).
  • Naga (the Tsaesci from the 'Akavir' project were last mentioned here: New Race Selection or what Tlo1048 suggested - New Race Selection . Where can I get any of these now, do you think? I'll need to contact Waalx. Anyone know where to catch him?)
  • Lizardmen (Ziuli race from ShadowLance 194's '10 New Races').
  • Barsaebic Ayleids (A modified Fantasma race from Rinnegatamante's Race Pack - although personally I think we could 'sex things up a bit with the Chocolate Elves: http://www.tesnexus.com/downloads/file.php?id=18247 . It might not fit with lore but you'd want to visit the Ayleid ruins again Cool .)
  • Burly Ape-race (the Dune race mod)?

Anything else would probably be seriously over-doing it, especially if we're planning on having various Argonian types as well....there's a fun side to levelling, I guess. And that's figuring out which of these are going to be the toughest. Any opinions or anyone wanting to test these creatures out by having a big old scrap in some arena =) would be very welcome!

In the meantime, I'm going to see what results I can come up with by playing with the models for the Grummites and turning them into Paatru.
Hey guys, maybe we can take up the alivewaters and the Inebriation plugins?
Yes, I'd wondered about using Alivewaters although I'd like to use stuff that's more reptilian or amphibian if possible. Nonetheless, some fish would be good. It would be something I'd look at once I dealt with the coasts of the Parchlands anyway. The inebriation mod is good fun but I think it's a choice best left to the PC.
We can just use that script for the bm wine
Point taken. Please try to keep your comments relevant to the thread, DoZeNt. It makes sure that nothing useful goes missing and makes things appear less cluttered....I've put this into the correct place here: CLAIM: FX for Flora Ingredients .
I made the texture for the giant White Spider. Shall I upload it?!
Yes, please! :yes:
I have a screenshot of it I will post for you Smile

Spider Picky
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