Silgrad Tower from the Ashes

Full Version: Deeza's Plan for the Abacean Isles release
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
I told you before, yes, any voice actor we can get would be great! =)

About your female actor. Here are some lines for her:

FEMALE BOSMER HUNTER:
  • Halt! Who are you? How have you come here! Explain yourself!
  • Strangers mean trouble! You'll have to follow me to Arannir! Now!
  • You better show your good behaviour!
  • Indeed you will go nowhere, Stranger! You will die!



ARDHIL, THE SHAMAN (Alright now, she's really old and ugly. Give her a raspy voice. She hates the player, let him feel it)
  • The heart coral? Chief Arannir really sent you out there?
  • Then let's get going, herbivore!
  • This is as far as I'll go out with you. From here on you're on your own.
  • I will mark the corals position on your map, even though you shouldn't have problems finding it.
  • Swim out as far as you can. Then dive.
  • Only because I have to, I will cast a spell on you so diving won't be a problem. Now hurry!
  • You... survived. This was.... unexpected.
  • By spilling your own blood and that of the heart coral, the Pact is restored.
  • You and your friends may roam freely across the Isles. But remember not to harm plants of any kind.
  • It's far out on the sand bank. I've marked the location on your map. Go get it!



Don't send those voice files to me, for I'm not going to put this all together into one .bsa or anything. Too I have no experience with including voice files.
But I hope she is happy with those lines.
but i want her to do them as test first,
so both you and deeza can hear it..

but i have just posted those lines for the gaurd,
and the old lines for the shaman.. but those are just tests.
@ drmccoy:

The Clearing of Bones was supposed to be on the main island, a little distance outside the village. However, it doesn't look like there's enough space to fit it in... If we can't perhaps we could make it a "cave of bones" instead?

The idea was that it's basically the Bosmer's trash heap, where they throw anything they don't use any more (so its full of things like old plates, knives, used clothes, and of course all the bones of the creatures they've eaten, including the crew of Volus' ship) - basically a total mess with everything jumbled up and mixed randomly.

@simonp92:
I suggest you contact anyone you think might be interested in helping. You've done great work so far recruiting voice actors, keep it up!
@simon: dito!

@deeza: Alright, we're going to make it a cave of bones then, I'll put it a little outside of the village. Only randomly, does anyone of you know the door state when the door is not locked, but the door symbol is read? Not white as it normally would be. And the house owner is hunting you out? EG. when a merchant wants to close. How does that state appear and how do I get it to disappear? It's messing up my Mainquest partially, even though the shaman doesn't have any lock AI and the door doesn't have an owner. I've asked the official CS forum, but maybe one of you knows the answer?

EDIT: alright, I've solved the problem the simple way by checking "public place".. Actually, there are none bugs left I encounter, besides that oblivion loves to crash on me recently. Plus, when you're teleported to Arannirs Hutt, he just sits there. The sob is supposed to talk to you. *sigh* Guess I'll have to use a script again.
good thing you solved it..

i am still hunting the forums for voice actor.
Umm, is the spider cave set working?Doesn't seem like it to me?
whats wrong with it?
Here's the final part of the main quest:

Quest Five: Unravelling the Past

Journal update: “If Volus is telling the truth, all the survivors are in danger. But what if he isn't? Attacking the village could be even more risky. Better make certain of the facts before deciding what to do. You must try to find out what really happened.”

Sammanul says:
“There's something not quite right about Volus. Call it my Ashlander instincts. I think there is more to this than he has told us. You seem to have some connection with the Bosmer, so try to find out what you can from them. I will see what I can get out of Volus' men.”
And with that he wanders off, leaving the player to his own devices.

The player now can go and talk to anyone they want, in any order, in an attempt to find out the truth. However, once they've talked to the Shaman, Marius, the Chieftain, Uldib (a Bosmer hunter), and Sammanul, journal entry comes up: “You've found out all you can, and time is running short. You should get back to Boldur and discuss your plans.”

The two topics now available for all these characters are “Volus” and “Wrecking-Stone”.

Chieftain: “So, you've heard the name? I refuse to discuss the actions of that piece of human scum. You will have to ask elsewhere.”
Wrecking-Stone: “How did you learn of that? If I find out who told you, I swear I'll cut out his tongue! Forget you ever heard that name, or I'll make you wish you never had.”

Shaman: “I knew you would find out sooner or later. He came here months ago with his men, making all sorts of threats. And he followed through on them.”
Player: What kind of threats?”
“Death threats. His men killed several of our people before we drove them into the sea. The Chief saw Volus drown. He deserved it.”
“Why would he do all that?”
“I do not wish to talk about this any more. It brings back too many painful memories.”
Wrecking-Stone: “It is nothing more than an old legend. Storms around these islands are very frequent, and so over time a... myth developed to explain them. No magic is powerful enough to bend the weather to its will, for storms are controlled at the whim of the Earthbones.”

Marius (he is one of Volus' men in the cave):
“I'm Marius, spellsword. Formerly the magical expert of the good ship Prosperity. Volus said that another ship had been wrecked. How may I help you?”
Player: “Why did you come to these islands?”
“By accident. Our ship was chartered by a group of mages, sailing to southern Valenwood, where I was to assist them with conducting archaeological research.”
Player: “Research into what?”
“The ancient Aldmer. They were the oldest and most powerful of all the Elves, and yet they left almost no traces. They were searching for artefacts in the remote forests of Valenwood. Ironic, isn't it, that they were all killed by an Aldmeri artefact?”
Player: You mean the Wrecking-Stone?
“Yes. Falaithrun Laidrul is its Aldmeris name. Supposedly, forty of them were manufactured by the Aldmer to keep their shipping lanes free from storms. I always thought they were a legend or at least an exaggeration. But there's no doubt the storms that wrecked us were created by magic.”

Uldib (a Bosmer hunter in the village):
“That man was a pirate and a murderer. My only regret about his death is that I wasn't able to kill him myself. His thugs killed four of us, my sister among them.”
Player: Why would he do that?
[Uldib becomes furious] “The Wrecking-Stone! The only reason he came here was because he wanted to take it! He had three ships full of his pirate scum, but luckily the stone killed most of them before they could land.”
Player: Why would he want the stone?
Uldib: “Even when the stone is inactive, it was powerful enough to wreck your ship. Can you imagine what would happen if its full energies were turned on a fleet, or on a port city?”
Player: I'm not sure I want to.
Uldib: “With the Wrecking-Stone he would have been king of the seas. No navy in the world could have stopped him. But he is dead, and you will never leave these islands. The secret is safe.”

WHEN YOU FINALLY GET TO BOLDUR:
Boldur is furious at the Bosmer:
“Those monsters! It was lucky you met this Volus. I fear we may have to kill or be killed. You say he has a safe hiding place? We should go there immediately.”
Craelius refuses to go with you. Boldur and the orc follow the player to Volus' cave.
Volus: “You're back, and you've brought friends. Now we can take them on. But something needs to be taken care of first.”
Player: What?
Volus: “I don't know how far they can control the Wrecking-Stone, but I don't want to take the chance they could use it against us in battle. We must make sure that doesn't happen.”
Player: What's your plan?
Volus: “Boldur and the others will stay here to arm themselves and discuss strategy. You and me must get to the cave and take the stone. Go and prepare, take what you need. Come back to me when you're ready.”

OPTION 1:
Player goes with Volus:
“Good. I knew I could rely on you. We'll have to move fast. Here, I've marked the cave on your map. You go on ahead, I'll watch your back.”

OPTION 2:
Player decides not to trust Volus and goes to talk to the Chieftain:
“What do you want this time? You are fast becoming an annoyance.”
Player: Volus is still alive.
“What? But I saw him drown myself! What is he still doing here?”
Player: He knows where the Wrecking-Stone is.
“No! Have you any idea what that stone can do if it's handled by an incompetent? We cannot let it get into that pirate's hands!”
Player: He will make his move soon.
“I have no choice but to believe you. But I still suspect this may be a trap. Only one thing will convince me you are sincere. You must intercept Volus and kill him.”
Player: Is there no other way?
“We have no time! Go with Uldib, my people's best warrior. I don't want you wandering off on your own. I have marked the stone's resting place on your map.”
Uldib will now follow the player:
“You go first. Any funny business and I'll gladly stab you in the back.”

Quest Six: The Wrecking-Stone

There are two paths to this quest, depending on whether the player decided to side with the Bosmer or with Volus. The player must go with either Uldib or Volus to the Wrecking Caverns, a cave that's underwater just off the main island. Once the player enters, only the first section of tunnel is flooded, after that it slopes upwards and the player enters a cave with two Bosmer guards in it. If the player is with Uldib, they allow you to pass, but if you're with Volus, you must fight them.

The player is now in the islands' largest, most epic dungeon. It's a maze of traps, wild creatures and flooded sections. If necessary, we could make this out of several different interior cells to get around issues over water levels. Also the place is filled with strange green and blue lights and lots of plants, ferns etc. sprouting up through the floor and walls. As the player gets deeper and deeper (and closer to the middle), they start to see more and more traces of ancient buildings (Ayleid arches in the middle of corridors, and so on. Eventually there is an Ayleid door (renamed “Ancient Aldmer Door”) that leads into a badly overgrown Aldmer ruin, full of plants. In the centre is the Chamber of the Wrecking-Stone. It's important that there are two entrances at opposite sides, otherwise the next part doesn't make any sense, because:

Either Uldib or Volus is waiting for you! The player can't move (like in the beginning when the Emperor dies), as the following scene plays out:
Volus: So it's you again, bastard cannibal! Why am I not surprised?
Uldib: Don't think I've forgotten my sister, Imperial. Thank Yffre for delivering you to me! I promise that I'll make sure you die slowly for what you've done.”
Volus: What I'VE done? More than half my crew are dead because of you!
Uldib: You have only your own greed to blame for what is about to befall you.
Volus: We'll see about that!

Then they fight. No matter who the player tries to help, Uldib will soon get killed by Volus, who then screams:
“That...sword... poisoned! Sneaky son of an... Aaargh!”
Then he drops dead. The player takes the Wrecking-Stone and teleports back to the entry cavern, where the guards are now dead whichever path you took (Volus killed them if you went with Uldib). Sammanul is waiting there:
“What have you been doing? I only just found this place. I've been searching everywhere for you. Boldur and the others are getting ready to attack the village!”
Player: Volus and Uldib are both dead.
“Then I'm too late. With those two missing, both sides will blame the other. We cannot stop it now. What of the Wrecking-Stone?”
Player: I have it.
“That explains why the weather has gone mad. A few moments ago a storm came out of nowhere. It's like on the ship all over again.”
Player: “It must be because the stone was moved.”
“Then we should take it to someone who knows more about it than us. There's no telling what it could do if we let it run out of control. The question is, who?”
Player: EITHER: Only the Bosmer can control this thing. OR: We can't trust the Bosmer.

“You are right. We cannot allow the stone to get into the hands of pirates like Volus' men. Let us get back to the village while we still can.”
OR:
“You are right. The Bosmer used the stone against us before. They could do so again. We must put our faith in Volus' spellsword, and hope he can control the stone.”




Quest Seven: Survival of the Fittest

The Final Battle! Player goes either to the Chietain of the village or to Boldur and gives them the Wrecking-Stone. The island's weather is now permanently scripted to thunderstorm.

Chieftain: “Where is Uldib?”
Player: Volus killed him.
Chieftain: “No! This is too much to bear! And what of Volus?”
Player: He is dead too.
Chieftain: “Good. You've picked a bad time to return, stranger. Your friends are marching to attack the village as we speak, and they have taken the Wrecking-Stone from its resting place! Give me one reason I shouldn't kill you now!”
Player: Don't worry, I have the stone here.
Chieftain: By the gods! I don't know why you have turned against your own kind, but I will not forget what you have done for us today. Take it to the Shaman immediately!
Shaman: You have roused the stone's fury by moving it! But, better that than the enemy taking it hostage. Here, I will perform the ritual to calm its power.
Player: [You hear the sounds of thunder outside fading away]
Shaman: Now go back to the Chieftain. By doing this you have chosen to side with us to the bitter end. Your friendship will be repaid, if we survive. There is a battle to fight!

OR ALTERNATIVELY:
Boldur: “You're back! Where's Volus? And what the hell is happening to the sky?”
Player: Volus is dead. The stone seems to be causing another storm.
Boldur: “Those Bosmer will pay for that! But quick, take that stone to Marius the spellsword, before it does anything else!”
Marius: “I've never seen an enchantment this complex. It seems to have been triggered in a way I don't fully understand. Tell me, was there anything else around it?”
Player: I found it on a pedestal covered in runes.
Marius: That would explain it. The Aldmer were truly incredible mages! Those must have been secondary enchantments to contain the stone's power. If I can just weave something similar...
Player: [You hear the sounds of thunder outside fading away]
Marius: That should hold it for now. But I need more time to study it. You, Boldur and the others have to buy me some time. Hurry, before the Bosmer come looking for this thing!”

The weather is now returned to normal. The player goes to either Boldur or the Chieftain:
Chieftain: They're attacking the village! We must stop them. Go ahead, I'll follow. Nothing personal, but I don't trust you enough to turn my back to you.”
Boldur: It's only a matter of time before they attack us now. You've spent more time in the village than anyone else, so you lead the way!”

There are two ways this can end. Either the player kills Boldur and Volus' men or the player kills the Chieftain and his hunters. The other Bosmer characters, and Craelius, will not participate and run away from combat. There are two endings:

BOSMER WIN:
Chieftain: You have done us a great service this day. I dread to think what those pirates would have done to the village if they had won. Even better, they can feed us for weeks now, and finally be of some use.
Player: Forgive me if I don't join you for that victory feast.
Chieftain: Of course, this is not your home. Which amazes me even more that you fought to protect it. You and your dark elf friend will be long remembered on these islands. Take this as a token of our gratitude. [Hands player a cool enchanted item]
Player: So am I to stay here?
Chieftain: You, the dark elf and your strange naked friend may stay here as long as you wish. But when it is time for you to leave, it can be arranged.
Player: How?
Chieftain: Take our boat. Now, looking at it only reminds me of all the death we have seen this day. We shall make another untainted by the past. I wish that it brings you more happiness than it has brought us.

BOLDUR WINS:
[Player finds the key to the boat and the enchanted item on the Chieftain's body)
Boldur: “The key! You have it! Quick, let's fight our way to the boat and leave before they regroup!”
The player heads to the boat, and the surviving characters get on board and sail off back to Cyrodiil, leaving Craelius behind on the islands. You can use the boat to return later if you want, but the surviving islanders will refuse to talk to you.

EITHER WAY, Sammanul says:
“So much death. And for what? I just wish there could have been another way.”
Player: What will you do now?
“I think I've seen enough of Imperial civilisation. I shall head for Valenwood, and try to put all this behind me. Will you come with me? What say you to a new adventure?”

And Craelius says:
“It's all clear to me now. All my life I feel as though I have been dreaming... the islands, the sea, they were always waiting for me... I can never go back to the city now!
Player: You're serious?
“There's so much to learn here... Don't you see? I've waited my whole life for this moment! This is my home now!”
Damn!So nice main-quest! Well done Deeza,your plans are truly amazing. :goodjob:
woow, thats a nice quest!
i am sure the fanboys will love the ending..!

i also like that you are able to get back..

PS. dont you think it would be hard to make side quest, with the bosmers hating you?


EDIT: drmccoy@ i cant seem to find you video on youtube, only if i clock on the link you posted..

but a search on "Valenwood Mainquest Footage" wont get me anywhere=?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49