Silgrad Tower from the Ashes

Full Version: Deeza's Plan for the Abacean Isles release
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Ive just had my brother and a mate staying over for the last 4 days so had no time at all. Ill finish the cave very soon. 1024 should be fine with the map. The islands are no way a quarter of cyrodil.
That's great news, then I can go on with the main quest! The best would probably be just to create a new esp for the cave, upload it, send me the link and I'll copy it over to the mainquest esp.

I don't know exactly what has to be done to add colission data to the brazier objects, but once you're at it, you might want to think about adding it to the palm tree that doesn't have one aswell.
any progress..? (do i sound inpatient?)
Not at all, it's understandable. We're just having a slow moment I think. It happens. Smile

Any news on the voice acting?
No progress at all to be honest.
I'm still waiting for:

Mainquest - Windsurfer's Cave
Sidequest - Collission Model of the brazier
Sidequest - Bow Model

I also got an invitation to come back to BM and join their team again (if I was ever considered to be left). I think I'll be going to accept that offer and keep modding on it, but I really want to finish my work on this project first.

Maybe I'll start the dialgogue for Sidequest02 today..
good to hear, i cant see any negativly in you modding for black marsh aswell,..

Deeza, i need the last lines before i can send them to our voice actors..
Finish this project.I help you out guys,i really wanna see the finished version.
Let's do it.
that is good to hear senten..

- i am sure you can help out
drmccoy, what's to stop you using a placeholder object for the quest (just put in a regular bow or brazier or something), do all the scripting, and then just swap the objects around later?

Would that work alright?
Sorry for the delay ive been a little busy of late.

Ive done the cave layout and started placing lights and objects. Took longer than expected as the cave set can be a little hard to use at times, even when i made it!!

I did try to make a unique bow its just i got the animation wrong unfortunately. Never had time to re-do it. Its in the CS? What a retex of an existing bow. Or use a resource?
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