Ive been meaning to add that since its release. Just never got around to it.
EDIT: Ok ive done the spider part of the cave which ends up in the ruin door. need to do the overgrown ruins now (new cell). Added a few unique things to the cave
OK here is the update to the .esm. drmccoy if it doesn't work with your quest we will have to work from the the 1.3 version. It should be fine though as its pretty much exactly the same master. The problem is yours is dependent on two pretty much identical masters!!
http://www.megaupload.com/?d=L422S0Q3
It includes the new models. The collisioned orb light. Also the first part of my cave. I'm yet to do the ayleid part yet (which hold the wrecking stone. ive never used the lyleid tileset so it may take a little getting ued too.
drmccoy - You will have to use tes gecko to edit the masters your .esp relies on. Delete the NON patch master. Then rename the patch one to match the Normal master. I can do it if you want me too. Dont see why it wont work and the only error i got when i did it last time was on a crab you had changed.
Great to see you again windsurfer! Now we just need to wait for drmccoy...
yeah..
now we just wait for drmccoy!
drmccoy - wondering if you could make some of the custom music play at certain points. For example when you land on the island one of the custom songs plays. It will make the quests even more unique!!
Hmm,looks drmccoy is gone.Hope not.
`Senten
So,Deeza is away for a while.
Can i help with modelling or something?
`Senten
Wow,that resource is amazing!
I haven't seen that.
`Senten