02-08-2009, 09:38 PM
Ok, rough layout. Actually, I'd say it's up to you. Get everything out of the spider-cave tile that you can, i.e. show off your work
I'd say one upper level and one or two lower levels. You can keep the upper and middle level quite big and maze-like.
Check out those descriptions of Deeza, they might help you:
The rest and everything else is up to you. I'll take care of the NPCs, pathgrids, etc. Just need the interior
Have fun modding it, I'm excited to see it
EDIT: Besides, can we get a serious play tester? Because I think nobody actually hasn't really tested this things on possible issues (and honestly: I'm getting sick of playing the campaign over and over again, which I will have to do already to whipe out the big bugs, but I don't want to release it with more bugs than necessary, grading the mod bellow it's mesures)
I'd say one upper level and one or two lower levels. You can keep the upper and middle level quite big and maze-like.
Check out those descriptions of Deeza, they might help you:
Quote:the Wrecking Caverns, a cave that's underwater just off the main island. Once the player enters, only the first section of tunnel is flooded, after that it slopes upwards and the player enters a cave with two Bosmer guards in it.
Quote:The player is now in the islands' largest, most epic dungeon. It's a maze of traps, wild creatures and flooded sections. If necessary, we could make this out of several different interior cells to get around issues over water levels. Also the place is filled with strange green and blue lights and lots of plants, ferns etc. sprouting up through the floor and walls. As the player gets deeper and deeper (and closer to the middle), they start to see more and more traces of ancient buildings (Ayleid arches in the middle of corridors, and so on. Eventually there is an Ayleid door (renamed “Ancient Aldmer Door”) that leads into a badly overgrown Aldmer ruin, full of plants. In the centre is the Chamber of the Wrecking-Stone. It's important that there are two entrances at opposite sides
The rest and everything else is up to you. I'll take care of the NPCs, pathgrids, etc. Just need the interior
Have fun modding it, I'm excited to see it
EDIT: Besides, can we get a serious play tester? Because I think nobody actually hasn't really tested this things on possible issues (and honestly: I'm getting sick of playing the campaign over and over again, which I will have to do already to whipe out the big bugs, but I don't want to release it with more bugs than necessary, grading the mod bellow it's mesures)