Silgrad Tower from the Ashes

Full Version: Deeza's Plan for the Abacean Isles release
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Sounds great, thanks for the colission. I can'T really tell about the map though, you might ask senten about it when he show's up again since he seems to have some experience in those matters.
so is this dead??

hehe
Quote:Originally posted by simonp92
so is this dead??

hehe

Hope no..
I sure don't hope so. I'm still waiting for senten to tell me about the map issue and for the cave and the colission model and a bow model before I can go on with any quest stuff Smile
Quote:Originally posted by drmccoy
I sure don't hope so. I'm still waiting for senten to tell me about the map issue and for the cave and the colission model and a bow model before I can go on with any quest stuff Smile

Waiting for me?

I can't help..Try to speak with LadyNerevar,she can help you out.
Thought you had done a map already? Well, then to all who have some experience to it? What size should the map be? And what exactly do I have to put in the fields map coordinates?
The map needs to be a large, square texture saved with DTX1 compression. bethesda used 4096* i think, but since your worldspace is much smaller you can probably get away with 2048 or 1024. since your world is not perfectly square part of the map should be left blank and hidden from view by setting the image coordinates in the CS>

the hardest part is probably getting it to match up to the landscape. im not totally sure how it would be done, probably by drawing over a map with cell borders enabled. the leftmost border of your map should match up with the leftmost cells, etc. the cell coordinates depend on what area the player can go to.
Alright, then I shall wait for the redone map image Smile Thanks for the help, Lady!
Quote:Originally posted by drmccoy
Alright, then I shall wait for the redone map image Smile Thanks for the help, Lady!

+N Wink
hope i helped, i dont have much experience in the area myself.
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