01-28-2009, 08:35 PM
With the old Valenwood project now dead, it's good to see people supporting my plan to salvage something from it by releasing the Abacean Isles. I'm hereby forming a new team to make the finishing touches to these islands and see through the release of this mod.
I have asked both drmccoy and Danny to help with the implementation of the islands' quests, and I'm glad to see that both of you wanted to help out. With both of you on the case this should get done even quicker.
The following jobs remain to be done:
1. Adding leveled creature spawning lists to the islands. I don't know if this has already been done, but even if it has, it should be checked to see if it works OK.
2. Creating NPCs for the main quest - I will put up descriptions soon.
3. Creating a new item for the main quest - the Wrecking-Stone, an artefact that's key to the plot, needs a suitable model. This could be a retexture of an existing asset. Also, one of the coral meshes needs to be converted into an item that can be picked up (to make a quest item called "Heart Coral")
4. Creating quest locations. These are:
The Wreck Site: the beach on the smallest island, on the side furthest from the other 2 islands. This is where the Imperial ship carrying the player is wrecked, so the beach is covered with broken wood, barrels, crates and corpses.
The Clearing of Bones: just outside the main Bosmer village, this is where they dump all their rubbish. The clearing floor is bloodstained and it's full of human bones - also used pots, etc.
Volus' Cave: a small cave that's got beds and weapon supplies, the headquarters for the "pirate" faction in the main quest. I think the islands have their own cave tileset which could be used?
The Heart Coral Reef - a large reef made from piled rocks covered with coral meshes deep under water off the island coast. Heart Coral can be harvested here.
The Wrecking Caves - sealed until the conclusion of the main quest. A large cave system, the centre of which is filled with Ayleid-style ruins built by the ancient Aldmer - this is where the Wrecking-Stone is found
5. Scripting and dialogue for the main quest, according to the story (revised edition will soon be posted)
6. Adding in extra quests, as many as we can without making the islands too crowded.
This isn't a very big list as you can see. So, what would people like to do?
THE MASTER FILE, MESHES AND TEXTURES CAN BE FOUND HERE:
http://files.filefront.com/Valenwood+Isl...einfo.html
I have asked both drmccoy and Danny to help with the implementation of the islands' quests, and I'm glad to see that both of you wanted to help out. With both of you on the case this should get done even quicker.
The following jobs remain to be done:
1. Adding leveled creature spawning lists to the islands. I don't know if this has already been done, but even if it has, it should be checked to see if it works OK.
2. Creating NPCs for the main quest - I will put up descriptions soon.
3. Creating a new item for the main quest - the Wrecking-Stone, an artefact that's key to the plot, needs a suitable model. This could be a retexture of an existing asset. Also, one of the coral meshes needs to be converted into an item that can be picked up (to make a quest item called "Heart Coral")
4. Creating quest locations. These are:
The Wreck Site: the beach on the smallest island, on the side furthest from the other 2 islands. This is where the Imperial ship carrying the player is wrecked, so the beach is covered with broken wood, barrels, crates and corpses.
The Clearing of Bones: just outside the main Bosmer village, this is where they dump all their rubbish. The clearing floor is bloodstained and it's full of human bones - also used pots, etc.
Volus' Cave: a small cave that's got beds and weapon supplies, the headquarters for the "pirate" faction in the main quest. I think the islands have their own cave tileset which could be used?
The Heart Coral Reef - a large reef made from piled rocks covered with coral meshes deep under water off the island coast. Heart Coral can be harvested here.
The Wrecking Caves - sealed until the conclusion of the main quest. A large cave system, the centre of which is filled with Ayleid-style ruins built by the ancient Aldmer - this is where the Wrecking-Stone is found
5. Scripting and dialogue for the main quest, according to the story (revised edition will soon be posted)
6. Adding in extra quests, as many as we can without making the islands too crowded.
This isn't a very big list as you can see. So, what would people like to do?
THE MASTER FILE, MESHES AND TEXTURES CAN BE FOUND HERE:
http://files.filefront.com/Valenwood+Isl...einfo.html